Proud Lead Texture Artist of "Ace Commander Shatterd Skies" (Supreme Commander modification)
15 years?! Oh god I'm getting old...
Looks familiar :D
Much <3 for you guys.
Sadly this will never happen :(
Ohhhh....looks like the F-120C Nightcamel.
See here fictional from Air Force Delta Storm Xplorer.trkc.net
I just love graphics like these! Proves it doesnt have to be high end to be awesome!
Well - good luck with all the options you have! :D
Did nazi that one coming!
Ohhh...makes sense now. Wow thats overkill xD
What is BOP?
So good to see this is alive!
Hope this will get somewhere soon! You got my trust ;)
Those are ship containers...containing ships. SHIPCEPTION.
Oh yes! Finally!
I don't get it :D
True Story! Haven't seen such good particles even in recent RTS games.
Sure no problem with that. It's good to see my work being used.
indeed..thats my work ..must be around 2009 ;)
It was. But now people from all over the world work on it :P
Yeah I know what you mean but sometimes you want to show these things in like...cutscenes? The price isn't high for a few more polys. Machines are capable of a whole LOT more polygons today.
I mean the area of the engines and the lower body and the lower tail section. It looks like unsmoothed objects with low poly and hard egdes. There are no such sharp edges in reality even if the design is angular. Looks a bit odd if one site is highlighted and the next to it is already casted in shadow. Yes I know it is also because of the game engine to some degree too.
Also ain't AC3 designs (to be more specific the R-Series) made to look smooth and organic with dynamic airflow control or something like that?
Model could have used a bit more polys even if it is just a NPC... but hey it's nice anyways :)
Yes that was needed.
Awesome - is it playable or how does it appear in the game?
Wow thats awesome!
NIce! I remembered I created one a long time ago too with a friend: Media.moddb.com
There is nothing from Turbosquid in this.
Well the Floor looks pretty wet and grungy. A bit too much reflection and bump mapping.
I EVE what you did there.