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Comment History  (0 - 30 of 83)
kbcekevd
kbcekevd - - 83 comments @ S.T.A.L.K.E.R. OL M97

Thanks bro, it's working now

Good karma+1 vote
kbcekevd
kbcekevd - - 83 comments @ S.T.A.L.K.E.R. OL M97

I'm getting this same on 3.1 too

Good karma+1 vote
kbcekevd
kbcekevd - - 83 comments @ STALKER CLEAR SKY LFO

bro, this values may be a problem (hit chance for an impact bullet - difficulty based):

hit_probability_gd_novice = 0.30
hit_probability_gd_stalker = 0.50
hit_probability_gd_veteran = 0.70
hit_probability_gd_master = 0.90

Set them to 1.0, they are on "configs\defines.ltx", "configs\creatures\actor.ltx", and can be individually on the "w_xxx.ltx" from the weapons files

Good karma+1 vote
kbcekevd
kbcekevd - - 83 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Thanks Alun, it helps a lot to understand it, still feels weird doing some hp rounds haha

Good karma+3 votes
kbcekevd
kbcekevd - - 83 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Hi guys, can you restore the old or similar formula for damage calculation, since the "k_hit" param is applied before calcing the "damage - armor" killing the hollow point rounds effect.

The old one looked like this: effective_armor = armor - k_ap; if (effective_armor < 0) effective_armor=0; damage = (wpn_damage - effective_armor) * k_hit;

And the new one like : effective_armor = armor - k_ap; if (effective_armor < 0) effective_armor=0; damage = (wpn_damage * k_hit) - effective_armor;

Good karma+1 vote
kbcekevd
kbcekevd - - 83 comments @ MIRE

EDIT: Just checked the features list, thanks in advance.

Good karma+2 votes
kbcekevd
kbcekevd - - 83 comments @ MIRE

Hi Hermann_Hetzer, any performance impacts to expect with your mod?

Good karma+1 vote
kbcekevd
kbcekevd - - 83 comments @ Arsenal Overhaul 3

Hi, for some reason the prefetch files aren't working, I can compare with the AO2.5's prefetch, which works, and the first loading time is way longer on this last one. 3.0 stutters a lot and loads faster, and the number of elemets on the prefetch list is similar to the ones on 2.5.
I think that is a listing order issue, but I don't know how the engine works with those lists.
Hope you manage to fix it man, thanks.

Good karma+1 vote
kbcekevd
kbcekevd - - 83 comments @ Arsenal Overhaul 3

Try lowering the switch_distance on alife.ltx to 150.

Good karma+2 votes
kbcekevd
kbcekevd - - 83 comments @ 3.0 The Gun of Rambo

Hahahahaha that last frag hahahaha

Good karma+1 vote
kbcekevd
kbcekevd - - 83 comments @ Arsenal Overhaul 3

Yeah, I forgot to write "new", I mean a .44 magnum or something like that :P

Good karma+1 vote
kbcekevd
kbcekevd - - 83 comments @ Arsenal Overhaul 3

Hi Enigma, will we see some revolver or scoped handgun?

Good karma+1 vote
kbcekevd
kbcekevd - - 83 comments @ Arsenal Overhaul - Clear Sky 2.0

Will we see a version for Shadow of Chernobyl? Enjoyed a lot both of your overhauls, thanks!

Good karma+1 vote
kbcekevd
kbcekevd - - 83 comments @ Arsenal Overhaul - Clear Sky 2.0

Did you reworked the accuracy on the upgrades? it became buggy when fire_dispersion_base value is negative.

Good karma+1 vote
kbcekevd
kbcekevd - - 83 comments @ Arsenal Overhaul 2.5 - March 20th

Thanks for fixing that sound :D

Good karma+1 vote
kbcekevd
kbcekevd - - 83 comments @ Arsenal Overhaul 3

Fix the loud pistol gunshot sound man, it kills your ears @_@

Good karma+1 vote
kbcekevd
kbcekevd - - 83 comments @ Arsenal Overhaul 3

I always loved how ShOC was without any upgrades, and how the weapons felt. It would be nice to see some experimental version without them. Thanks mate, you did my favourite mod for CoP by far.

Good karma+1 vote
kbcekevd
kbcekevd - - 83 comments @ Arsenal Overhaul 3

Try this. Mediafire.com

Good karma+1 vote
kbcekevd
kbcekevd - - 83 comments @ Arsenal Overhaul 2.5 with MSO

Must fix novice outfit, it adds 800kg of extra carry weight.

Good karma+4 votes
kbcekevd
kbcekevd - - 83 comments @ Arsenal Overhaul 2.5 with MSO

Hi E.Nigma42, the problem with some weapons beeing not availabe and npcs that don't carry a primary weapon on AO2.4.1+MSO is fixed on this 2.5?

Good karma+3 votes
kbcekevd
kbcekevd - - 83 comments @ Arsenal Overhaul 3

Dude, read a bit more the changelog for features next time, try the enabled prefetch, it should work better, and the only longer loading time is the first one when prefetchs all the items, then it's shorter than any other loading time without it.

Good karma+1 vote
kbcekevd
kbcekevd - - 83 comments @ Arsenal Overhaul 3

Engine limitations, it's not a fixeable bug. It happens when a weapon uses more than 2 ammunition types.

Good karma+1 vote
kbcekevd
kbcekevd - - 83 comments @ Arsenal Overhaul 3

Hope you dig how to make them work, it will be awesome to have a highly dynamic spawn system with more squads and better diversity, having surprises with the "high tier" mutants even in Zaton and random encounters.

Good karma+1 vote
kbcekevd
kbcekevd - - 83 comments @ Arsenal Overhaul 3

New spawns for npcs on 2.4?

Good karma+1 vote
kbcekevd
kbcekevd - - 83 comments @ Steppe Eagle ?

Give her some extra damage and balance for the recoil, and she will be THE pistol.

Good karma+3 votes
kbcekevd
kbcekevd - - 83 comments @ Leitoox

bos

Good karma+1 vote
kbcekevd
kbcekevd - - 83 comments @ Nimble 2.0

Nice.

Good karma+2 votes
kbcekevd
kbcekevd - - 83 comments @ Hotfix 2.3

Backup your "gamedata\configs\prefetch" folder and try this Mediafire.com it will enable the prefetching of items, it should reduce some of the stutter when the npcs become online.

Good karma+1 vote
kbcekevd
kbcekevd - - 83 comments @ Arsenal Overhaul 3

That's what the DX9 patch contains.

Good karma+1 vote