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Comment History
just_legeek
just_legeek - - 15 comments @ Call of Warhammer: Beginning of The End Times

I fell like expanding the New World is a bad move...
Even making it in fact
Here's why :
You make the Old World feel emptier and emptier. Estalia is flavorless as is Bretonnia and it's border with the Empire. Dwarf holds are missing and the Empire is becoming a clusterfuck with its electorate.

Now, by expanding the New World, you had to remove some elector count and many regions in the Empire. It's becoming a mess, why even bother with elector count at this point ? If you remove some, might as well remove it all... Or maybe compress them further in 3/4 factions representing the main religions ( Ulricans would be Middenland, Hochland and Ostland, Taalites with Talabecland Ostermark and Stirland, Manaanites with Nordland and Marienbourg loyalists and Sigmarites with the rest). Even then, it's weird.

With Médiéval 2 being very limited by it's number of culture/religion/faction/region, you must make a choice. You can't have all the Warhammer world and be happy : at the end you will have every faction yes, but they will lack flavor, known location. At some point Kislev might as well be a 4/5 province nation. And then what ? Would a Kislev player have a happy, very fun run ? Maybe, but I don't think so.
A dwarf player wanting to settle grudges and retake the holds will be quite ****** off that 4/5 are missing just because you wanted clan Pestilens in Lustria...

I advocate for 2 campaign maps
One with the old world only. As for the 1.5, you would earn 25 regions that you can redistribute around the world. Even, why not, expand a bit south and east to have the foothills of Mourn Mountains and Tlaqua in Southland's (thus you can keep Lizardmen around while Dark elves would be raiding near Norsca and High Elves land an expedition in Albion to help humans) ==> a little bit like the East and South Border of the Crusader Kings 2 map mod : Geheimnisnacht.
The other one would be focused on Ulthuan/New World with Old World settler (Empire, Border Princes, Norsca)

I understand that you mod maker want to include a maximum of factions from the lore, have a every bit of fan of the setting to be happy... But on the contrary, by spreading it to much, you might end up satisfying nobody

Good karma+7 votes
just_legeek
just_legeek - - 15 comments @ TLD Overhaul

Thanks a lot for your answer !!! :P

Good karma+1 vote
just_legeek
just_legeek - - 15 comments @ TLD Overhaul

Hi,
First of all thank you for your work, you did an amazing job !
I have some questions to ask tho :
-In the summary you are thanking the mod maker of TLD Scene pack, does that mean that you include his work in your mod ?
-Does this mod have a Steam Workshop page ? IF not why ? It is easier to install and there is no problem about having to explain how to install + no needs to install the version 1.0 before installing patch 1.1 (it is just random number for an example) etc...
-Did I already told you you are doing a great work ?

Good karma+1 vote
just_legeek
just_legeek - - 15 comments @ Ultimate Apocalypse Mod (DOW SS)

Hi, I would like to know why are you not using deamons models from DOW II (bloodletters, bloodcrusher) ? Because yo uare using others models (like Ancient Wraithlord and Uberfex). I'm asking you because the current models looks weird/ugly IMO.

Good karma+2 votes
just_legeek
just_legeek - - 15 comments @ The Legacy of Silmarillion

Be careful he might not be the real RJ,
On Rj mod comments he signed as "Robert Junior" (https://www.moddb.com/members/super71/comments) meanwhile the real "J" stands for Johnson (http://www.rjrotwk.the3rdage.net/rjhome.htm)
+ Look at my previous post where I show up another comment of this usurper

Good karma+2 votes
just_legeek
just_legeek - - 15 comments @ RJ-RotWK

Are you the real RJ ?

Good karma+3 votes
just_legeek
just_legeek - - 15 comments @ The Legacy of Silmarillion

super71 Oct 6 2014 @ RJ-RotWK

So things i would like to see added to this mod

1) Every faction have an equal number of heroes
2) All heroes to get their power tree filled out rather than having 3 or 4 open slots
3) Would it be possible to add some of the powers you gave to the custom heroes u made as options for are own customs ?
4) The good campaign is currently pretty buggy just curious if this will be fixed.
5) Also was looking forward to the mirkwood faction as all the detail you put into lorien and rivendell was just amazing work this is easily the best mod ive ever seen for any game i have played keep up the good work. This mod is greatly appreciated

+ the previous post

No you didn't make the mod

Good karma+2 votes
just_legeek
just_legeek - - 15 comments @ The Legacy of Silmarillion

Welp, RJ was in a some what early beta when it stopped... So yes, don't worry, exept if they catch a "RJus stoppus moddus" (extremelly rare decease that only touch modders), they should be not forget any details for their mod ;)

Good karma+2 votes
just_legeek
just_legeek - - 15 comments @ The Legacy of Silmarillion

Welp, I'm wondering how merged it will be
Like, your mod is more or less movie art based whule Dagor Dagorlath take a new approach on the unit art
BTW, I hope we will still see those kind of forteresses you have made cause it add some BFME I gameplay with new innovative way to make those forteresses
I hope that most of the work you showed us will still be effective

Good karma+2 votes
just_legeek
just_legeek - - 15 comments @ The Legacy of Silmarillion

Hello
First of all, good luck for developping this mod. This mod seems so cool and innovative ! :)
Even if it's shouldn't be a main feature, I do hope that you guys will split elves into two factions. Cause, it will be nice to have two castle fortifications : one for silvan elves with beautiful threes and stuff. And the othjer one with wall for the "High Elves".
Btw do you plan to split Men into Gondor and Rohan ?

Good karma+3 votes
just_legeek
just_legeek - - 15 comments @ RJ ROWTK 1.06 w/ patch 1.063 Installer

The game yes, the mod, I'mma say 8 maybe...

Good karma+1 vote
just_legeek
just_legeek - - 15 comments @ Battles of the Third Age

Hello there ! :)
First, I want to thanks you for your mighty work !
Then, I got some issues ^^ In fact, when I launch the mod (as well as RJ's mod) my game CTD without error message when I go to skirmirsh or Wotr.
However I got Windows 10, maybe there is here a problem D:
I didn't get this problem with edain.
It crashs as well on the vanilla game

Edit : I managed to fix it by deleting custom heroes from Edain Mod

But new problem : All the map preview in Wotr/skirmish are in a very lightly fuchsia and the game crash after the load of the battle

I will give you a virtual cookie if you manage to help me :P

Good karma+1 vote
just_legeek
just_legeek - - 15 comments @ RJ-RotWK

Hi !
What do you got ? Is your game launching but only run ROTWK ?
Look if your files (into games files) are correctly named as the name in properties

Good karma+1 vote
just_legeek
just_legeek - - 15 comments @ RJ-RotWK

wtf ?
Who/when/where/how/why is there a "new version" ?
I want explanations D:

Good karma0 votes
just_legeek
just_legeek - - 15 comments @ Elder Kings

Hello ! When the game begin to load , they ask me what languages I want to use. I take French, but the text are very very misplaced and disordered. I want to take the English version but when I delete the files and I reinstall the mod, no one asks me the language and the game is again in French :'(

Good karma+1 vote