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Is this compatible with other mods?
i.e. am i able to use this mod to enhance the graphics in the popular mod Perisno?
sorry, i just defeated Ulfheonar again and he immediately gave me 5000 denars, with no other option. Does it change per spawn? And are there ever options?
Hi Michadr - i was wondering what the unqieue spawns do? I have played this mod for months and it is brilliant (ofc) but each time i've defeated a unique spawn (Ulfheonar about 8 times for example), they either escape 9/10 times or just sit in my prison. No options for a large ransom, unique gear or recruitment as a companion. Has this been implement yet or are they just fun perks? Challenge for the player..?
Excuse me, i have been reading about a specific event when a Demonic Army and Eagle Army spawn near Galwe, and they possess unique units..when does this occur as i have owned Galwe and nothing has ever happened in the slightest. Thanks
play the mod. really, do. although only v. 0.611, it is definently worthy of the v.1.0 badge! very few glitches and the rest completely overrides that.. truly one of the best mods out there. Only comparable with Prophecy of Pendor in my opinion
Hello. I was on Taleworlds Forums for this mod and i saw a brilliant idea.
Forums.taleworlds.com is the link for it and it is the 6th comment down, by xdj1nn. Very good idea for Perisno faction. Also, if i might suggest that we have a series of small quests (important but not requiring 400 strong armies) for setting up our own kingdom. e.g. increasing renown/relations, then gathering willing Perisno Pilgrims who would then join (like in the post). Just so there is some progression and perhaps you can just repeat them to increase the power/influence/trade/wealth/population of your kingdom through a questing system for the Perisno faction. Similar to Prophecy's Knighthood Orders except on a larger scale - upgrading your centers with buildings of varying ranks and specifications (shorter build times otherwise it would take hundreds of days). Hope you like it and i know you have a lot for 0.7; it looks brilliant. Thank you very much.
hi, sorry, was that directed at me or the producers? :D
I'm not a producer in case you thought... also, i disagree :) I think that the best mods have new factions/new map(/new troops due to factions). but this is still up there.
(This is just because i prefer total overhaul mods due to me playing native too much and going straight to Prophecy of Pendor )
ah okay, thanks for the information. Very helpful. I guess ill good it a try then. I'm not sure if you have seen, but i suggested a map overhaul would be very nice because, personally, i feel that same map = same game, and the idea is to change it right? I think that new maps add so much, with new factions and troops (even if you just name them differently), but mainly it just seems fresh. Obviously it is a big task, i just feel that from personal experiecence it is important for a mod. Thanks
Hi there, love the ideas for this mod, but i have one suggestion which i think all mods of a large scale should have - a new world. Perisno, Prophecy of Pendor, all of the best mods have new maps which really add new aspects to the game and make it less repetitive. I think that new maps are one of the most important features, if not the most. Otherwise it just feels like normal warband with extra units. THanks
i have just been looking at your Silverstag mod project for Warband and frankly, i think it looks to be one of the most promising out there, on-par with Prohecy of Pendor and Perisno. I know it is still in the early stages but your ideas for unqie units, advanced economy (really advanced, like MICRO-manage :D ) are simply revolutionary. I won't be playing it till a later stage i think, and so to my question.....
Could you give any indication, even rough, as to when it will go into a further stage like, with less bugs etc. I'm happy to play mods before v.1 but i feel that 0.2 is too early to fully enjoy it and appreciate your work.
So thank you. and keep it up.
they hang around the village there. They aren't in the village. They are just towards Amarna (a party of 10 with the quest colour blue). Beware, they are strongly-armoured....
ah okay, thanks for the info.
guess this makes things a lot harder...or just wait a week and use google :D
where was this? i have only ever seen 1 armored wolf in a Reichs city (Voldeberg i think). (Was this in-game?)
Hell Perisno, i have a query about the new faction quests.
Currently im in the middle of the "missing portrait" quest, but unfortunately there is no quest description. I have found this to be the case with most or all of the new 0.6 quests where they simply give the name of which city they were given. Are these quests meant to be hard to find out and you must explore or is it a plan for future development?
okay thanks. Are we meant to report minor bugs that we find to help with development? Like a small lightng error with the Knight of the Eagle's helmets whilst in certain scenes. Very minor though...
Hi Michadr (again). I know i said i would stop, but 0.6 has just come out.
how are you meant to replace the files from 0.52? i dragged 0.6 into the 0.5 folder, but no Valahir land or anything else is there. :(
Am i meant to just remove 0.5 and then download 0.6 seperately?
Already done it, just now.
oh no! i havent started playing, just watching my download time flicker between 13 and 14 mins atm :)
Arent they savegame compatable?! i was just about to start my own kingdom.......
How do i import a character? ive tried before...never worked though..please :D
Woop! Thanks MIchadr! best present ever this year today :)
Thank you SO MUCH! best christmas present ever. (this year :P ).
Havent even played it yet and im thrilled.
Thank You so much Michadr!1
exactly at that point :D
could be either.
i think it is just meant to represent a time somewhere around the 3rd/4th books if i remember correctly. Inbetween when she escaped after Jaqen kills the 3 people, and when she goes away (wont be detailed incase it is a spoiler for you. youll get it if youve read that part when she "leaves" :P )
got it. thanks. ill lay off the questions for a few days, im sure you have better things to do. :)
Thanks for the swift and informative reply.
I read one very good suggestion on TaleWorlds, and i'm sorry if you aren't the correct person to contact (and if so, who?), but concerning the Zann outpost near Buillin in the Maccavian lands, perhaps when the Zann invade, that could be turned into a castle/fortress?
camping i belive. Perhaps this is when they are temporarily with Thoros of Myr and the Brother Without Banners....
Sorry to be a pester again. The mod is too good to stop trying to add suggestions :)
What are the "Basilik" mounts? are they genuine mounts that will be available? And how will the Valahir be connected to the mainland?
Does it?! I recognize most of the music (Hobbit when in towns and some other pieces). Didnt recgonize the WoW music..when does it occur? and tahnks :)