Finally a christiphis map
I will look around cause I have been trying to find a version for some time now, I would think a trial version is limited or could only be used for so long like a few days weeks
How does one go about getting 3ds max with the alamo importer/exporter
Just looking for some help is all
I seem to be having problems with the mod in terms of functioning. I cannot get it to work via steam and going through the games options and it said it required a different version of the game.
But the whole idea of being able to capture ships is still pretty awesome though
Here is a thought, what if with the boarding ship is that you could disable the ship from combat and post battle it is then captured? The mechanic of it being at a lower health increases your odds of capturing it is neat, BUT if you capture and it later gets destroyed its then somewhat wasted.
Chill out, they have lives outside of this. It be a different matter if they worked for a game developer and not on their own.
so these come with animations so they are immediately usuable?
Would the same thing also be done to make more squads for infantry?
No seriously, how do increase squadron size? Ive been trying to figure out how to do that
How did you do that?
Option 2 because it would be an advancement of the UT-AT
found a problem with the AT-XTs. When they fire their rockets they hit the AT-XTs in front of them.
Hello to who ever reads this
For making the 3d models for this game and other eaw mods what programs are being used to make the models and how are you converting the files for the game engine?
I would like to make my own models for a mod or editt existing ones for my own personal use but I have no idea where or how to start
Question for anyone willing to answer, how do you get this to work with steam? I would love to try this mod out but I cannot seem to figure out how to get it to work with steam
JonOst96
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