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Comment History
JonOst96
JonOst96 - - 19 comments @ Christophsis Map - WIP

Finally a christiphis map

Good karma+1 vote
JonOst96
JonOst96 - - 19 comments @ Modding Empire at War - Starship Rigging Edition

I will look around cause I have been trying to find a version for some time now, I would think a trial version is limited or could only be used for so long like a few days weeks

Good karma+1 vote
JonOst96
JonOst96 - - 19 comments @ Modding Empire at War - Starship Rigging Edition

How does one go about getting 3ds max with the alamo importer/exporter

Good karma+2 votes
JonOst96
JonOst96 - - 19 comments @ Star Wars - Galaxy At War

Ahhh alright, thanks

Good karma+1 vote
JonOst96
JonOst96 - - 19 comments @ Star Wars - Galaxy At War

Just looking for some help is all

Good karma+1 vote
JonOst96
JonOst96 - - 19 comments @ Star Wars - Galaxy At War

I seem to be having problems with the mod in terms of functioning. I cannot get it to work via steam and going through the games options and it said it required a different version of the game.

Good karma-1 votes
JonOst96
JonOst96 - - 19 comments @ 2.2 Ability Preview: Capturing Ships (With FAQ)

But the whole idea of being able to capture ships is still pretty awesome though

Good karma+1 vote
JonOst96
JonOst96 - - 19 comments @ 2.2 Ability Preview: Capturing Ships (With FAQ)

Here is a thought, what if with the boarding ship is that you could disable the ship from combat and post battle it is then captured? The mechanic of it being at a lower health increases your odds of capturing it is neat, BUT if you capture and it later gets destroyed its then somewhat wasted.

Good karma+1 vote
JonOst96
JonOst96 - - 19 comments @ Republic at War

Chill out, they have lives outside of this. It be a different matter if they worked for a game developer and not on their own.

Good karma+4 votes
JonOst96
JonOst96 - - 19 comments @ Clone Stormtrooper

so these come with animations so they are immediately usuable?

Good karma+1 vote
JonOst96
JonOst96 - - 19 comments @ TIE Fighters, now in squadrons of 10

Would the same thing also be done to make more squads for infantry?

Good karma+1 vote
JonOst96
JonOst96 - - 19 comments @ TIE Fighters, now in squadrons of 10

No seriously, how do increase squadron size? Ive been trying to figure out how to do that

Good karma+1 vote
JonOst96
JonOst96 - - 19 comments @ TIE Fighters, now in squadrons of 10

How did you do that?

Good karma+1 vote
JonOst96
JonOst96 - - 19 comments @ Imperial Artillery (WIP)

Option 2 because it would be an advancement of the UT-AT

Good karma+4 votes
JonOst96
JonOst96 - - 19 comments @ Star Wars Battlefront Commander 1.04 Update

found a problem with the AT-XTs. When they fire their rockets they hit the AT-XTs in front of them.

Good karma+2 votes
JonOst96
JonOst96 - - 19 comments @ Epic Ground Maps

Could you do a Felucia map?

Good karma+1 vote
JonOst96
JonOst96 - - 19 comments @ Republic at War Mod Team

Hello to who ever reads this
For making the 3d models for this game and other eaw mods what programs are being used to make the models and how are you converting the files for the game engine?
I would like to make my own models for a mod or editt existing ones for my own personal use but I have no idea where or how to start

Good karma+1 vote
JonOst96
JonOst96 - - 19 comments @ Star Wars BattleFront Commander

Question for anyone willing to answer, how do you get this to work with steam? I would love to try this mod out but I cannot seem to figure out how to get it to work with steam

Good karma+1 vote