Jordon McClain is the Founder and CEO of a small indie game company called Steel Cyclone Studios. While working full-time to support himself, Jordon is a self-taught Game Artist, Designer and Developer in his spare time. Jordon is creating several video games built upon his in-house engine known as the Cyclone Game Engine. The Cyclone Game Engine is a 2D/ 3D game engine built upon MonoGame and the XNA Framework to help make it easier and save time creating games. The game engine is not perfect by any means. The game engine is still in its infancy stages of development which is why its not available yet to the community. The Cyclone Game Engine is primarily built to serve the needs of Steel Cyclone Studios' game projects. Once it is further developed, Jordon plans on releasing it. Jordon's ultimate aim is to make it into the video game industry and join the greats of game designers. In the meantime, Jordon is trying to hone his skills and learn as much as possible.

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Quadrangulate

Quadrangulate

Steel Cyclone Studios LLC. Script

Check out this awesome tutorial by Chandan Kumar who introduces you to 'Quadrangulate', an awesome free script for 3D Studio Max that will save you time...

Dungeon Quest

Dungeon Quest

Steel Cyclone Studios LLC. Source Code

Dungeon Quest is a game created in XNA developed within 4 days at the GDC 2007 XNA Challenge. I have updated this source code to XNA 3.1 It is a relatively...

XNA Installers

XNA Installers

Steel Cyclone Studios LLC. Full Version

Copyrighted and provided by Microsoft, this download contains the XNA Framework installation files to aid game developers with the XNA Framework run-time...

FX Composer

FX Composer

Steel Cyclone Studios LLC. Full Version 2 comments

FX Composer 2.5 is a powerful shader authoring too with tons of features. Its features include: Major user interface improvements DirectX 10 support...

Box2D XNA

Box2D XNA

Steel Cyclone Studios LLC. Source Code 1 comment

Created by Bfurt Wangler, Box2D.XNA is a C#/XNA port of Box2D. It is optimized for the Xbox 360, minimizing allocations per frame and CPU time. Both the...

Oops! Framework

Oops! Framework

Steel Cyclone Studios LLC. Source Code

The Oops! Framework includes many game services and components that extend Microsoft's XNA Framework. The most noteworthy of these components is an easy...

Easy Storage

Easy Storage

Steel Cyclone Studios LLC. Source Code

Created by Nick Gravelyn, EasyStorage is a library for making it quicker and easier for XNA Game Studio developers to manage the StorageDevice without...

Temporal-Wars Engine

Temporal-Wars Engine

Steel Cyclone Studios LLC. Source Code

Created by Ben Scharbach, Temporal-Wars is a free open-source 3D game engine that includes a full suite of WYSIWG tools designed for rapid game world...

XNA Animation Component Library

XNA Animation Component Library

Steel Cyclone Studios LLC. Source Code

Created by David Astle, the goal of this project is to make a library of animation components that allows programmers to easily animate their models...

Mercury Particle Engine

Mercury Particle Engine

Steel Cyclone Studios LLC. Source Code 1 comment

Created by Matthew Davey, the Mercury Particle Engine is a fantastic free open source tool that comes equipped with a graphical particle effect editor...

XMAS Editor

XMAS Editor

Steel Cyclone Studios LLC. Source Code

Created by Jose Arias, XMAS (XNA Multiplatform Animation System) is a complete graphical animation system for XNA based on Unreal Animation Editor. You...

Tech Craft

Tech Craft

Steel Cyclone Studios LLC. Source Code 1 comment

Proudly made by the TechCraft team, this is a Minecraft style terrain engine programmed in C# in XNA 4.0. Popular Xbox Live Indie Games on Xbox 360 utilized...

Farseer Physics

Farseer Physics

Steel Cyclone Studios LLC. Source Code 1 comment

Created by Jeff Weber and lead by Ian Qvist, the Farseer Physics Engine (now changed to Velcro Physics) is an open source high performance 2D collision...

BEPU Physics

BEPU Physics

Steel Cyclone Studios LLC. Source Code 3 comments

Created by Ross Nordby, BEPUphysics is a pure C# 3D physics library that’s both free and open -source. It’s fast and has a host of awesome features...

Neoforce Controls

Neoforce Controls

Steel Cyclone Studios LLC. Source Code

Created by Tom Shane, Neoforce is a skinnable GUI library for XNA 4.0 and MonoGame. Neoforce Controls provides WinForms like UI for both your XNA and...

Voxel Engine

Voxel Engine

Steel Cyclone Studios LLC. Source Code

Created by 100500games, the Voxel Engine is a Minecraft style terrain engine programmed in C# utilizing SharpDX, SlimDX and XNA 4.0. Lookup their YouTube...

Axiom 3D Rendering Engine

Axiom 3D Rendering Engine

Steel Cyclone Studios LLC. Source Code

The Axiom Engine is an Open-source, cross-platform 3D rendering engine for .NET and Mono licensed using the LGPL. The engine is a high-performance C...

Xi Game Engine

Xi Game Engine

Steel Cyclone Studios LLC. Source Code

Created by Bryan Edds in XNA 3.1, the Xi Game Engine is a 3D tool with a host of features. It includes a 3D scene system with a visual scene editor and...

XNA Havok

XNA Havok

Steel Cyclone Studios LLC. Source Code

Created by Falhar, XnaHavok is simple wrapper for Havok SDK for use in XNA in single DLL. It allows use of Havok functionality in XNA through C# and Visual...

Henge3D Physics Library for XNA

Henge3D Physics Library for XNA

Steel Cyclone Studios LLC. Source Code

Henge3D is a 3D physics library written in C# for XNA. It is implemented entirely in managed code and is compatible with the XBOX 360. It has many features...

leCotteGame XNA Engine

leCotteGame XNA Engine

Steel Cyclone Studios LLC. Source Code

Right now the engine has several features that make it quite usable for developing a basic game, though right now I would say its current form is more...

Engine Nine

Engine Nine

Steel Cyclone Studios LLC. Source Code

Created by Yufei Huang, Engine Nine is the most popular open source XNA game engine that allows you to create amazing 2D and 3D games in C#. It runs on...

XNA App Hub Samples

XNA App Hub Samples

Steel Cyclone Studios LLC. Source Code

This download contains essentially the content catalog from the XNA App Hub Community website that will shutdown in 2017. I would hate to see such great...

XNA Final Engine

XNA Final Engine

Steel Cyclone Studios LLC. Source Code

Created by José Schneider, the XNA FINAL ENGINE is a framework/engine developed on XNA 4.0 that runs in Windows and XBOX 360 and has the purpose of producing...

Persian Engine

Persian Engine

Steel Cyclone Studios LLC. Source Code

Created by Pooya Eimandar, the Persian Engine (codename Black Kitten) was created and adapted for a range of video game genres. The game engine was used...

Quick Start Game Engine

Quick Start Game Engine

Steel Cyclone Studios LLC. Source Code 2 comments

Created by Nic, the QuickStart Engine is designed to make it easy to get your 3D XNA project off the ground, by taking care of the framework for you...

Meteor Rendering Engine

Meteor Rendering Engine

Steel Cyclone Studios LLC. Source Code

Created by Chris Cajas, the Meteor Rendering Engine is a custom graphics engine for XNA.

Procedural LTrees

Procedural LTrees

Steel Cyclone Studios LLC. Source Code

Create natural looking tree models in real-time for your XNA and MonoGame projects. LTress makes it easier for game developers to create beautiful nature...

XNA GPU Particles Tool

XNA GPU Particles Tool

Steel Cyclone Studios LLC. Source Code

This is a tool created by John C Brown to help create particle effects based on the sample shaders provided in the XNA education catalog. The shader parameters...

sgMotion Animation Library

sgMotion Animation Library

Steel Cyclone Studios LLC. Source Code

Based on the excellent XNAnimation library, this project picks up development and provides full integration with both the SunBurn Engine and SunBurn Framework...

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