Welcome to Steel Cyclone Studios! Currently a small one-person indie game company ran by Jordon McClain, Steel Cyclone Studios aims to create videos, 3d models, and fun video games. As both gamers and developers, we strive to create an experience that empowers and gives voice to our consumers while closing the gap in what you want on the market. We are committed providing you with updates, behind the scenes, and setbacks in what is the making of a game. We invite you to join our journey from code to controller. Feel free to track our Indie DB Pages. If you like what we do please subscribe to our social media! Many thanks to our fans and supporters!
Created by Matthew Davey, the Mercury Particle Engine is a fantastic free open source tool that comes equipped with a graphical particle effect editor. If you are looking for a good, fast and reliable particle engine; this is an excellent choice.
Owner of the Mercury Particle Engine project - first released back in 2006 and then refined over 5 major iterations to find the perfect architecture for the particle engine.
Joined the project in 2009. Wrote documentation and restructured the project to make it appealing for game developers. Now works as a developer on extending the capabilities of the engine. Ian is also the project lead on the brilliant Farseer Physics Engine project.
Joined the project in 2010, contributed multi-threading support and sample applications among other things.
Created the PolygonEmitter and TextureEmitter and contributed both to the MPE project. (TextureEmitter has now been replaced by MaskEmitter, however Alexandres code is still present)
The following people have generously donated to the Mercury Particle Engine project.