Welcome to Steel Cyclone Studios! Currently a small one-person indie game company ran by Jordon McClain, Steel Cyclone Studios aims to create videos, 3d models, and fun video games. As both gamers and developers, we strive to create an experience that empowers and gives voice to our consumers while closing the gap in what you want on the market. We are committed providing you with updates, behind the scenes, and setbacks in what is the making of a game. We invite you to join our journey from code to controller. Feel free to track our Indie DB Pages. If you like what we do please subscribe to our social media! Many thanks to our fans and supporters!
Dungeon Quest is a game created in XNA developed within 4 days at the GDC 2007 XNA Challenge. I have updated this source code to XNA 3.1 It is a relatively complex 3D role playing game, that even supports coop multiplayer on the Xbox 360 via split-screen. The game was developed by Benjamin Nitschke and Christoph Rienaecker. The full game, including all textures, 3d models, sounds and source code was made in just 4 days directly at GDC 2007 in the lobby (man, that was loud). Some of the engine code was based on Benjamin's previously released XNA code (mostly the XNA Rocket Commander game engine and the Collada Model Loader).