Welcome to Steel Cyclone Studios! Currently a small one-person indie game company ran by Jordon McClain, Steel Cyclone Studios aims to create videos, 3d models, and fun video games. As both gamers and developers, we strive to create an experience that empowers and gives voice to our consumers while closing the gap in what you want on the market. We are committed providing you with updates, behind the scenes, and setbacks in what is the making of a game. We invite you to join our journey from code to controller. Feel free to track our Indie DB Pages. If you like what we do please subscribe to our social media! Many thanks to our fans and supporters!
FX Composer 2.5 is a powerful shader authoring too with tons of features. Its features include: Major user interface improvements DirectX 10 support, including geometry shaders and stream out. Visual Styles - the ability to create, define, and export multiple looks for a model. Particle systems Support for the NVIDIA Shader Debugger Remote control over TCP/IP Unified Importing of Models Improved Performance And more! The release also bundles mental mill™ Artist Edition, which allows you to author shaders visually by connecting nodes. You can export shaders from mental mill™ Artist Edition to FX Composer, where you can apply them to real-world geometry and perform more complex operations. FX Composer has an extensive set of capabilities. These include Shader Library integration, ShaderPerf analysis, animation support, COLLADA support, scripting, effect and project wizards, customizable toolbars and layouts, and much more. This will run on Windows 10