Welcome to Steel Cyclone Studios! Currently a small one-person indie game company ran by Jordon McClain, Steel Cyclone Studios provides high quality custom apparel, shoes and soon free-2-play video games. As both a gamer and developer, I strive to create an experience that empowers players and gives voice to consumers while closing the gap in what you want on the market. I am committed in providing you with updates, behind the scenes, setbacks and successes in what is the making of a game. I invite you to join my journey from code to controller. You can support by exploring Steel Wear for some awesome apparel and accessories. If you like what we do please subscribe to my social media! Many thanks to our fans and supporters!

Description

FX Composer 2.5 is a powerful shader authoring too with tons of features. Its features include: Major user interface improvements DirectX 10 support, including geometry shaders and stream out. Visual Styles - the ability to create, define, and export multiple looks for a model. Particle systems Support for the NVIDIA Shader Debugger Remote control over TCP/IP Unified Importing of Models Improved Performance And more! The release also bundles mental millâ„¢ Artist Edition, which allows you to author shaders visually by connecting nodes. You can export shaders from mental millâ„¢ Artist Edition to FX Composer, where you can apply them to real-world geometry and perform more complex operations. FX Composer has an extensive set of capabilities. These include Shader Library integration, ShaderPerf analysis, animation support, COLLADA support, scripting, effect and project wizards, customizable toolbars and layouts, and much more. This will run on Windows 10

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FX Composer
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Jdawgg25 Author
Jdawgg25 - - 158 comments

Check out Catalin Zima's review on FX Composer on his blog here: Catalinzima.com

You can download FX Composer for Windows 10 here as well: 10appstore.net

FX Composer FAQ: Nvidia.com

Another Tutorial: Blog.csdn.net

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Jdawgg25 Author
Jdawgg25 - - 158 comments

FX Composer is no longer in active development and will not receive any further updates. Version 2.5 is the final release of this product. I mainly use it for my XNA and MonoGame projects. FX Composer (similar to ATI's RenderMonkey) is completely free. It provides a visual development environment for creating shaders. You can use these shaders in XNA, but the transfer is not automatic. In XNA, you'll need to set the program constants that are used by your shaders. And add code to handle things like rendering multiple passes or rendering to textures and using those textures for something else. You'll basically need to write your XNA program to behave like composer. You can also refer to NVIDIA Nsight Visual Studio Edition for your shader debugging/profiling/authoring needs: Developer.nvidia.com

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