Yes! And decals on floor with grungy textures to break the "tile" feel a bit. I was experimenting with Quake 4 alpha textures , and I found that with your engine the colors wich do the work is black. I surround the subject (fences, decals) with black in photoshop and it work. ( for vanilla Quake 2 it was the pink color which was color number 255 on the palet) . But unfortunately it appears in fullbrite mode on the map, which it can look ugly in less lit area. I tried with your own decals, ( like the bfg stain map decals) and its doing the same thing. The other thing is the decals appear very pale. (neither I use trans 33 or trans 66 or both) . To solve this I stacked a lot of decals at the same place. It can do the work , but of course it increase the polycount, but I "skip" texturised the other sides of the brush to help with that a bit. I like to experiment with your engine. My goal is to able to see a modern new Quake game. Quake 2 with your engine the Lazarus mod, is just perfect. You can almost do everything you want. Move brushes (like a box), sink it into liquid. The physics of quake 2 still amaze me.
jafqc
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