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Comment History
jafqc
jafqc - - 10 comments @ quake2xp 1.27 beta 1

Yes! And decals on floor with grungy textures to break the "tile" feel a bit. I was experimenting with Quake 4 alpha textures , and I found that with your engine the colors wich do the work is black. I surround the subject (fences, decals) with black in photoshop and it work. ( for vanilla Quake 2 it was the pink color which was color number 255 on the palet) . But unfortunately it appears in fullbrite mode on the map, which it can look ugly in less lit area. I tried with your own decals, ( like the bfg stain map decals) and its doing the same thing. The other thing is the decals appear very pale. (neither I use trans 33 or trans 66 or both) . To solve this I stacked a lot of decals at the same place. It can do the work , but of course it increase the polycount, but I "skip" texturised the other sides of the brush to help with that a bit. I like to experiment with your engine. My goal is to able to see a modern new Quake game. Quake 2 with your engine the Lazarus mod, is just perfect. You can almost do everything you want. Move brushes (like a box), sink it into liquid. The physics of quake 2 still amaze me.

Good karma+1 vote
jafqc
jafqc - - 10 comments @ editing the console input line

cool! it will help for sure!

Good karma+1 vote
jafqc
jafqc - - 10 comments @ quake2xp 1.27 beta 1

sorry i was unlogged. Yes , alpha textures. Once in a while i ask you😂 . I want to make a modern sp campaign with your mod. My pref, so far. No pressure, im asking. ☮

Good karma+1 vote
jafqc
jafqc - - 10 comments @ Ment Base

it Looks very cool

Good karma+1 vote
jafqc
jafqc - - 10 comments @ Quake 4

Is someone knows how to enable rocket jump in single player? Ive looked to all .def file and didnt found anything. I want to make a mod with fast pace maps with kind of Quake 2 physics and player speed too.
ty

Good karma+1 vote
jafqc
jafqc - - 10 comments @ quake2xp

Hello! I'm still crafting/maping a Sp mission exclusive for Quake Xp. I would like to know: Is there a way to put textures with holes in the map ( as grates, fences, etc) and decals in Quake xp? I tried the 255 pink color as the original engine recognize, but it don't work in xp. I found that the Xp engine process black textures as transparency, but still, the texture become full lit in game wich look bad, especialy in dark areas. Do you have any ideas? Thank you very much!

Good karma+1 vote
jafqc
jafqc - - 10 comments @ in Game Light Editor

Hello! I'm still crafting/maping a Sp mission exclusive for Quake Xp. I would like to know: Is there a way to put textures with holes in the map ( as grates, fences, etc) and decals in Quake xp? I tried the 255 pink color as the original engine recognize, but it don't work in xp. I found that the Xp engine process black textures as transparency, but still, the texture become full lit wich look bad, especialy in dark areas. Do you have any ideas? Thank you very much!

Good karma+1 vote
jafqc
jafqc - - 10 comments @ in Game Light Editor

Got it , its "CloneLight"

Good karma+1 vote
jafqc
jafqc - - 10 comments @ in Game Light Editor

Hello!
I started to map with Quake xp and i'm very excited about it. Thank you for this great mod!
I tried the light editor and i got a questions.
The CopyLight command dosent seems to work (wich it can be useful!). I tried a lot of different speeling and it keep the Player to say: "CopyLight!" like when you mispell a command in Quake2.
Do you have any idea?
Thank you very much.

Good karma+1 vote
jafqc
jafqc - - 10 comments @ Berserker@Quake2 1.45 FULL

Hello!
Is it compatible with Lazarus mod?

Good karma+1 vote