he's talking about it not accepting any mags, i guess its the anomaly magazines mod
he's talking about it not accepting any mags, i guess its the anomaly magazines mod
current version is 1.7 and nowhere to be found apparently
Talk to Colonel Kuznetsov, this will give you all investigation missions all at once, so you will explore all underground sections of the game (iirc 7 quests), and then you will have to do some of them again for the doctor, and then, and only then will you get the honor of clearing the CNPP all by your lonesome
проще всего наверное скачать какой нибудь мод на модельку женщины, которая заменит модель свитера(т.е. без брони) и потом редактировать броню чтобы она использовала именно нужную модель, правда это вроде может и повлиять на неписей
actually the same thing happened to me but on the 3rd person model, altho for clarity I put the 16.06 patch on top of the 02.02 version of the mod, I guess I'll try again after downloading the full mod from 16.06
At least put the log smh
in swm MCM settings you have to tick the hd models version
bruh you gotta be dumb asl, the MO2 installation couldn't be any simpler, you just enable the first one, and then all the others are optional, but they won't work without the first main file
Don't understand how modding works, and it's even made even worse by how the original author scrambled the code around, so I just executed
db.actor:give_info_portion("ahi_skabinsky_1_quest_end")
to end this stupid ******* quest
Researchers is bugged, at the very end you can't finish the questline, because the scientist guy refuses to talk to you. So, yeah, cool bug
Different places for different people because Arszi's dynamic radiation patches can travel in any 8 directions from its default spot depending on wind and some other things, I straight up deleted the dynamic patches script and I think it fixed it
бля, ну хз, даже на ванильке только с АМСМ техники не хотят давать квесты кроме квестов GhenTuong, через МСМ не могу отключить, сразу краш igi_taskdata.script:107:
Vest, gas mask and headphones are silver colored, as if they have no texture or are too glossy idk, happens with both vanilla and hd(they are the same thing, same files, why have 2 copies?) and the standalone replacer
There are options to turn down the radiation. Old version used to hit you with 7-8msv per second, now the middle version tick 4 msv per second(didnt test the light one), but it doesn't remove the stupid radiation patches RIGHT IN THE MIDDLE OF A CAMP, and the best part is that they're invisible and the geiger counter doesn't react to the radiation patch and you getting irradiated at all
So somewhere in the flea market you will basically have to use up an anti-rad every time you decide to shop there(a short stop to buy some junk and I had 71msv on VANILLA radiation setting), or visit the merc base plus some other camps with radiation that I have missed
Imo deadly radiations are fine when they are out in the open on shortest paths, etc, forcing you to take the long way, but having them right in the territory of stalker camps is frustrating. The stalkers are completely okay with having about 24,000msv after half a day
base.ltx is the conflicting file, and it's the same file except for the grenade launcher lines, i deleted base.ltx from this file and it seems to launch fine, tho I cant really hear the difference now, which is strange since base.ltx files were the same and only world entity explosions are listed in them (barrels, etc)
Is it normal for technicians to have no "give me these instruments" quests?
Upon a closer look, it's not missing textures or anything.
It happens on all grass presets (spring-winter), and is the most prominent on "rain_1", "rain_3", "stormy_1", weathers(on other weathers that have rain grass appears as a dark grey, rather than silver)
It also happens regardless if you have "wet surfaces" on or off since it's not a surface I guess.
Something similar happened when I first installed ES+SSS, where my ground would get very bright and sort of silver-ish whenever it was raining, but I couldn't pinpoint the cause and the problem disappeared after I rearranged their priorities, couldn't replicate it afterwards tho
removed these files, but still the weapon is offset, guess it's time for the drag weapon hud editor to shine
follow the installation guide in the description
Indoors are a bit too bright, and nights are very bright too, in a way, both indoor and night look like original ShOC
I picked a bad location, it's much more subtle here, but in other places it's just very bright and the casted light from lamps is hardly noticeable
I didnt enable the optional brighter textures, and disabling dynamic tonemapping didn't change anything
A little confusing wording, but basically it's very bright in rooms that don't really have that much of a light source or openings
А что обновилось? Мой неметаный глаз заметил только, что дефолтный загрузочный экран поменялся на третью версию
Кроме этого, очень хороший мод, реально помогает "держать планку" между красотой самой игры, и внезапного низкокачественного экрана загрузки. Очень подходящие арты выбраны под локации. Классно идет с "повествовательными подсказками" или "без подсказок"
в описании ссылка на имгур
Imgur.com
I think it looks like silver, the same thing happens on some models when they are missing the texture or their cubemaps (i honestly have no idea, just that it's missing something and it's not rendering properly), I don't have atmospherics so I can't check it, but you should check if you have ES' "Optional - corrected cubemaps" since Atmospherics instructs to not enable it, could also have something to do with wet surfaces (altho idk if they even apply to grass)
EyeAdaptation reshade option makes everything a bit more bearable to look at
only need to write "device_milspec_pda" or whatever its correct id name was to Banjaji's UCC script
Very nice update
HeatVision doesn't work anymore, just a black screen when turning on, truly RIP
EDIT: Actually it works, I just forgot to delete shader_cache
Спасибо
Пы.Сы. Жесткий мододел, почти сразу же чинишь баги
Yeah, the UI Gamma Rework was using the default line
"ui_background_new", I changed it to "raven800-main-menu" and changed the resolution.
Very nice menu, but other mods use the default "ui_background_new" name so that there aren't any incompatibilities and they also use 1920x1080 resolution, but it could be tied to file size maybe, that's why it wouldn't take any higher res
Better Stats Bars криво работает со шкалами еды, воды, и т.п. (версия, которая имеет выносливость)
Imgur.com
ikstarven
joined
This member has provided no bio about themself...