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Comment History
ICraftyI
ICraftyI - - 7 comments @ Half-Life: Field Intensity

This seems to work fine for me, I didn't edit anything. Are you guys still having issues?

I forget how good this mod is too haha.

Good karma+1 vote
ICraftyI
ICraftyI - - 7 comments @ Half-Life: Source Fix Pack v5.1 Patch

What version of the game did you base this version on?

I have version 2153 which is the Collectors edition version and I can't seem to run this mod. So I'm assuming the mod is built ontop of the later version.

You should put that version number somewhere so people know. thanks!

Good karma+1 vote
ICraftyI
ICraftyI - - 7 comments @ Cuban Missile Crisis: The Aftermath

Is there a mod that adds 'infantry resupply from trucks' like how the China faction allows for it for all other factions?

Not being able to resupply infantry is the only thing I didn't really like from these games compared to Blitzkrieg.

Good karma+1 vote
ICraftyI
ICraftyI - - 7 comments @ SFC1 HD Patch (for gold version 1.02.01)

Hello, just for the record I managed to get this running at max framerate using this HD patch.

I had to combo it with "dgvoodoo wrapper" to fix the frame rate. Now I'm getting silky smooth 160+ frame rate. While before it was only running at 40

I also had to tweak the "sfc.ini" and turn both Mouse values to "0"

[Mouse]
async=0
hwblit=0

Initally, I got it running with dgvoodoo but the mouse cursor texture was broken with a purple halo around it. Adjusting the mouses config settings fixed this.

So yeah, there you go, the game runs flawlessly with really nice frame rates.

If you want to see a ingame FPS counter, you can enable it in the "sfc.ini" Just change the Fps= value to "1".

(You can also enable a nice looking Grid pattern on the 3D display ingame by changing the "Grid=" value to "1". I'm not sure if there is an ingame option for this, I remember this tick from years ago.)

Anti-aliasing seems to work flawlessly too by adjusting the dgvoodoo settings.

Good karma+1 vote
ICraftyI
ICraftyI - - 7 comments @ SFC1 HD Patch (for last version 1.03)

Hello, just for the record I managed to get this running at max framerate using this HD patch.

I had to combo it with "dgvoodoo wrapper" to fix the frame rate. Now I'm getting silky smooth 160+ frame rate. While before it was only running at 40

I also had to tweak the "sfc.ini" and turn both Mouse values to "0"

[Mouse]
async=0
hwblit=0

Initally, I got it running with dgvoodoo but the mouse cursor texture was broken with a purple halo around it. Adjusting the mouses config settings fixed this.

So yeah, there you go the game runs flawlessly with really nice frame rates.

If you want to see a ingame FPS counter, you can enable it in the "sfc.ini" Just change the Fps= value to "1".

(You can also enable a nice looking Grid pattern on the 3D display ingame by changing the "Grid=" value to "1". I'm not sure if there is an ingame option for this, I remember this tick from years ago.)

You don't need to adjust dgvoodoo at all, other than if you want to disable the watermark at the bottom right.

Good karma+1 vote
ICraftyI
ICraftyI - - 7 comments @ Black Mesa: Classic

I'm so impressed with this project. I basically made a Moddb account just to tell you guys that haha. Hopefully you're able to keep it going and finish it.

Good karma+4 votes
ICraftyI
ICraftyI - - 7 comments @ Half-Life: Field Intensity

I'm really impressed with the work you've done with this project. It feels like a polished Valve entry from that era. Nice use of puzzle elements mixed with lore bits.

One thing I think would be the "icing on the cake" with this is to do AI Voice cloning for the NPCs. At least the scientist and one of the grunts. That tech has become easy to access now and would probably work fantastic here.

Good karma+2 votes