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Max Payne 2: Old School Remix 1.2 includes more bonus content than before and further improves the artwork and gameplay.
A more tactical version of classic Max Payne, mostly for advanced players while still utilizing the scaling difficulty system.
Max Payne can now dual wield any weapon except the Sniper Rifle.
An update with two new Max Payne 1 level (section) remakes: Aesir Security & Punchinello Manor DMW arenas.
Max Payne 2: Old School Remix takes the nostalgic concept a step further and focuses even more on the environmental effects, adds some missing weapons...
My DMW Pack with two maps, Second Vodka and Ragnarock Entrance + Level source files.
A DMW Pack with the Second Vodka map and a new Ragnarock map with quality textures from MP1 Remastered 1.3.
Added the missing dynamic lighting to the original map and expanded the "thanks to" section in readme.
A new DMW map inspired by Second Vodka level from the original game. Includes the entrance to the restaurant, with very few safe spots and a high difficulty...
My take on making Max Payne 2 playthroughs challenging with some original twists to the main gameplay.
A more tactical version of classic Max Payne, mostly for advanced players while still utilizing the scaling difficulty system.
A more tactical version of classic Max Payne, mostly for advanced players while still utilizing the scaling difficulty system.
A more tactical version of classic Max Payne, mostly for advanced players while still utilizing the scaling difficulty system.