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Comment History
Hellbalrog
Hellbalrog - - 9 comments @ SerenityJediEngine 2025

Hello Jace,
good job for the 2019 edition starting i love it!
But there is always a problem for certains npcs like stromtrooper and others when you change lighsaber to all other weapons and spawn npcs, they firing not at you but in front of us and when they reached a stable point, all returns normal (not in mp but in sp).
You can test it at the first level of jedi academy or also in jedi outcast.
If you can correct it this is cool!

Good karma+1 vote
Hellbalrog
Hellbalrog - - 9 comments @ Rivensin

Excellent,the fix works well,i have not tested all levels but i guarantee already no problems for first levels.
It feels good! ;)

Good karma+2 votes
Hellbalrog
Hellbalrog - - 9 comments @ Rivensin

Ok that's it exactly, thanks you for your help!

Good karma+2 votes
Hellbalrog
Hellbalrog - - 9 comments @ Rivensin

This occur with regular arrows, explosive not tested and yes deleted, clean.

Good karma+2 votes
Hellbalrog
Hellbalrog - - 9 comments @ Rivensin

Hello Revility!

First I would like to thanks you for the awesome Rivensin, i really like the concept and this is really pleasant to play in third person and with extra potential and compatibility with additional maps and addons! :)

Secondly i have played in 2010 for the Doom 3 release and it was really well done already! ;)

But now with the first and last release of dhewm 3 of Rivensin i have a mega freeze when i kill all forgotten one (Lost souls of ROE) with the bow in the castle, (between the first zombies waves and the arch demon boss) only in this situation with the bow. ( Tested on 2 PC on win 7 ultimate 64 bit, 32 and 64 bit of your releases I must ctrl+alt+suppr to close)

If i kill all the forgotten one with other weapons or techniques it works well.
Perhaps, this helps you to better understand.

Also I had a problem in the past with clipping objects and the saves crash also but now this is resolved good job!

Overall between this, excellent mod with lots of fun and serious! :D

Hellbalrog

Good karma+2 votes
Hellbalrog
Hellbalrog - - 9 comments @ SerenityJediEngine 2025

Ok lol, in fact I understood better now, when you spawn NPCs, it's always when you switch weapon saber (works well) to other weapons melee,guns,explosives (don't works well) the NPCs reacts strangely. (some of them as example stormtrooper effectively run away, don't return at you and fire at your direction but continue to fire forward in their directions, until they stop run away at reaching a different place and return + fire normally. Another thing some NPCs as rebels and some others rolls too close of you when you move, blocking the passage also, this can happen also if you turn into dark or light side for example and switching weapons)

Perhaps it will help you to better understand when this happen. ;)

And also i love new video, it's look like a part of space battle in Battlefront 2 (2005), great work! :p

Good karma+1 vote
Hellbalrog
Hellbalrog - - 9 comments @ SerenityJediEngine 2025

Ok, thanks you !
The NPCs are firing with the new build 72 cool, but another strange thing they are firing when they are moving forward in combat (they run away) also some npcs roll too close in front off you in combat or not, as the rebels NPCS or the imperials officers.
Thanks you for your attention!

Good karma+1 vote
Hellbalrog
Hellbalrog - - 9 comments @ SerenityJediEngine 2025

Hello JaceSolaris and thanks you for this great mod this is cool for the community !
This system is really advanced and nice!
Also I would like to say i have encountered a SP strange thing in all your builds with certains NPCs like Stormtroopers and others.

Description:
1) If in SP JKA or JKO,i spawn NPCs like stormtroopers or certains others types and i switch from lightsaber (works well) to all the guns,explosives,melee (don't work well) these npcs stop firing always and if i reswitch to saber they restart firing.

2) If i play SP Campaign JKA or JKO npc move crazy,( and see +1))
But if i turn the camera at the extreme (not in field of view) right,left,bottom with guns,explosives,melee they fire!
Again not all Npcs have this effect like for example Hazardtrooper.
Maybe this is related to camera or NPCs?

Beside that good luck with your mod i really enjoy playing with all your features!

Good karma+1 vote
Hellbalrog
Hellbalrog - - 9 comments @ Perfected Doom 3

Hello VGames !
I have played PD3 and i assure this is a solid base mod hard and fun.
Yes there is little bugs but this is near perfect^^
For example the grenade in the cinematics in the head of the player and the plasma liquid flamethrower weapon which when firing, create weird blue square when turning with mouse in the bottom left of the screen.
If you can fix this, the name "Perfected" will be at its peak !
Good job for your mod, keep up the good work, and good luck for your futur mods!

Also Recesive good job with your packs, good luck if you update it!
Really well expand VGames PD3 Work. :)

Best of you two !

Good karma+2 votes