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Tufted_titmouse Yes, but it's all behind the scenes, and not easy to show off. I'm currently not able to work on the game, but Koen continues to do his part. I hope to get back into it ASAP.
Infantry isn't currently planned, it would be a lot of work, for something that would barely see use.
The release date is delayed by a month every time someone asks.
The Railguns actually fire the same projectile as the ETC variant, but without the propellant.
There isn't one yet ynyn, since TSR has not been released yet.
One down, 3 to go for all TDN buildings to be complete.
The Captain's been listening to "Deja Vu" on loop, bestowing upon him crazy ship drifting skills.
On a more serious note, motion behaviour will be one of the first things we'll get back to when the core mechanics are done.
No demo, and no release yet. We'll announce both here when the time comes!
It's inspired by the various forms of Mammoth Tanks that have appeared in CnC, including the Overlord with its "outside" mounted guns.
Oh yes. Quite a few mechanics (or I should say, *parts of existing mechanics*) are still absent, as a result we haven't shown the full detail of combat yet.
We've been focusing on networking and pathfinding for most of last year, which included a total rewrite of the weapons system, and some other changes.
Actually, the railguns on the stealth ships in The Expanse inspired this one :P
That thingy above the burning wreck is the Turret of a tank that just got Rekt by the Railgun, btw.
I think that palm tree might have gotten flambeed just a little bit.
Zeus1257 I certainly hope so, because this is a nod at one of my favorite games of all time, AC5 :P
You should have seen the previous iteration of the Carrier!
No, we most definitely intend to release the mod.
Somewhere between a year and a couple of weeks.
Once Pathfinding works, we'll have everything for very basic playability. But then there are so many things missing and incomplete still, that I would be reluctant to describe it as "playable". All that other stuff will take several months if not a year or more.
We don't really know that yet.
Interesting, I've never heard of Fallen Haven before.
Per caliber, this is actually the largest weapon in the game right now, firing 21" tungsten carbide slugs.
We already have weapon scatter, in fact. Just not for guided weapons (like missiles).
"Rho, how much Ambient Occlusion did you put on this?"
"All of it."
"In Soviet Russia, ramp jumps YOU!"
I aim to please! :P
Most of the inspiration comes from real ships. The CN Dreadnought is inspired by the Bismarck, the TDN E-War Corvette leans heavily on the Independence class LCS, the TDN destroyer is heavily based on the Sachsen-class Frigate.
Meanwhile, CN ships are mostly inspired by Soviet and Russian warships.
For the Ravager ships I initially used Battleship and Transformers as inspiration, but for them I now really draw inspiration from just about anywhere that fits.
It's a bit of a pain in the *** to get ships on Sketchfab, since they're not individual assets, but multiple ones put together at runtime. Some ships, and a few ground and air units are available here, though:
There are a few new units and features, you'll get to see them soon :P
If your screen is set to be fairly dark, you will most likely not be able to see anything, but there is a unit hiding in this picture.
Soon(tm), is the best answer I can give currently.
"I heard you like missiles.
So here are some missiles. In fact, here are all the missiles. More ordnance than was deployed during all of WW2."
The ground is salt, the walls are salt, the ceiling is salt, and to a certain extent, the air is salt. You can constantly taste the salt.
Also, it's fine to joke about absolutely everything. Especially when it's not the Tiananmen square incident that's being mocked, but Chinese government censorship, using it as a vehicle to do so.