>I hope the bad AI in 008 would serve as a stimulus for the player to search for online games.
Not really, for some people this is the reason to drop your lump of bugs and return to 007.
>I hope the bad AI in 008 would serve as a stimulus for the player to search for online games.
Not really, for some people this is the reason to drop your lump of bugs and return to 007.
Thanks, that worked perfectly. Overlooked it in the Readme. Maybe it might get its own checkbox in Campaign.exe?
Sorry for posting about this again, there was no working solution provided last time I asked you about 'theater transition' missions.
You said that I could just save and go on without actually completing objective(getting all my ships to a certain point). This is not acceptable since I lose half my points this way, and I accumulate a lot of those. So I have to complete that "reach this point" objective(Sea with plane one, to be precise), with which I have two major problems.
1. Mission can't be completed if I have a lot of ships. I simply can't fit all of these into an area I need to. The fact that every small "vehicle" including stationary MGs and mortars has its own ship doesn't help either. Possible solution: make generated trigger area larger. Like, way larger than it is now. No, having less units is not an option.
2. There are no means to defend from a plane.
First of all, plane has unlimited ammo, which leads to things like this:
Imgur.com
Possible solution: make these planes have finite ammunition by switching property "Brain -> Control" from "AI" to "player". Few rockets, single bomb/torpedo, lots of 20mm(or whatever certain aircraft uses). To balance this you might spawn 2 or 3 planes.
Secondly, would cargo actually move unprotected through a territory where air attack is possible? Why not give player a ship with AA guns or a submarine for this mission? At least something to protect cargo ships.
Since this is hardcoded, I can't fix it myself once and for all. I can make planes useless but this would be kind of stupid.
Please fix this or make transition missions optional. Sorry for my bad English.
So I've been tweaking little things here and there for my minimod a bit. Why does '\set\stuff\gun\.presets' file have "hidden" attribute on it? Almost lost my wits trying to figure out why game didn't find neccessary defines.
Thanks for your hard work, this update is great!
Yeah, I know about it being a gimmick at the moment, it's just this feature seems to be hardcoded(as are many other things I'd like to change), so apparently I can't turn it off in XML files(unless I set all theatres to the same region, perhaps? Maps would get messed up though, I think.) Novelty effect wears out pretty quickly, so avoiding things like P-51 or IL-2 without means to fight them off becomes a hassle. Great work on the mod otherwise, keep up the good work!
You only get sub when there is a destroyer, not a plane. Against planes there's only luck and drifting from side to side. That's pretty stupid, I think. At the very least, player should be able to "rent" escort ships/subs/planes while changing theatres.
"has a playable beta already in circulation"
Sure it does.
We can just wait. If it isn't released this week - then it is scam. Simple as that.
Can't wait for the release, guys!
P.S. Can you turn off autoplay on that Youtube video? It's kind of a bother to turn it off every time I open this page, and I get here several times a day to hear news.
Руснявый, если бы ты читал комменты, все бы понял - уже дохуя раз все было сказано.
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