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Comment History
h4724
h4724 - - 6 comments @ Dwell - Episode 1 & 2

vkQuake should work fine.

Good karma+1 vote
h4724
h4724 - - 6 comments @ Re:Mobilize

Most (all?) mappers for this used the TrenchBroom level editor.

Good karma+2 votes
h4724
h4724 - - 6 comments @ Arcane Dimensions

vkQuake and Ironwail can both support high FPS. In fact, they run much faster than QuakeSpasm-Spiked on demanding maps like Tears of the False God.

Good karma+2 votes
h4724
h4724 - - 6 comments @ Dwell

soon

Good karma+2 votes
h4724
h4724 - - 6 comments @ Dwell

Hey. Episode 2 is still happening and progress has been good recently, though it currently seems like it won't be out until next year. We haven't shown off the theme or anything yet, but I can say that the next episode will introduce new weapons and enemies, and we're also planning to release an updated version of episode 1 at the same time.

Good karma+6 votes
h4724
h4724 - - 6 comments @ Dwell

Hi. The map source files are included (in the src folder), so you can check this yourself by opening them in a map editor (TrenchBroom is the one most of us use). I haven't checked every single ambient_sound entity, but as far as I can tell they're all lower case, as are the sound files.

Could I ask what source port you're using, as well as the version?

Good karma+2 votes