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Comment History
gvaik
gvaik - - 19 comments @ Dawn of War: Strongholds

So when is the next patch coming? I really look forward to it.

Good karma+1 vote
gvaik
gvaik - - 19 comments @ Dawn of War: Strongholds

Today I tried Lands of Solitude 3 times (last one on easy) with similar results. At the Rhinos stage (~16mins into it) I was attacked by numerous squads of marines, 3 dreadnoughts and 2 air units, so I was defeated. I barely had time to setup my base and kill 2 beacons. Frustration.
PS. I had a scar error on the Precinct (IG SS) also after around 40mins. Don't know if someone mentioned it before.

Good karma+2 votes
gvaik
gvaik - - 19 comments @ Dawn of War: Strongholds

scarlog.txt

-- Log file for all error messages related to the Scar --

*ALERT: Marker type basic_marker, with name mkr_strategicPoint12 does not exist
Lua Proximity.scar Ln 226 (Prox_AnySquadNearMarker)
tail =(tail call) Ln -1 ()
Lua stronghold_ss_necron_race.scar Ln 7134 (Rule_SquadTactics)
Lua stronghold_ss_necron_race.scar Ln 6147 (Rule_SquadTacticsManager)
Could not execute rule: Rule_SquadTacticsManager
FATAL Scar Error while running rules - Execution has been paused.

Good karma+1 vote
gvaik
gvaik - - 19 comments @ Dawn of War: Strongholds

Some people on google suggest that this is caused by a memory leak. Maybe when I play these maps I have to save and exit every say 10mins.

Good karma+1 vote
gvaik
gvaik - - 19 comments @ Dawn of War: Strongholds

Adding the -dev option and loading the save just before the error caused the game to run incredibly fast and the cpu controlling it. But I saw this in the errorlog:

Soulstorm.exe caused an Access Violation in module ntdll.dll at 0023:774ded=
db.
Error occurred at 7/26/2018 23:52:02.
Soulstorm.exe, run by EL.
Microsoft Windows XP?.
4 processor(s), type 586.
0 MBytes physical memory.
Write to location 00000000 caused an access violation.
MiniDump failed to save - error loading symbols.
My PC is Windows 7 x64 6GBRAM i3(2nd gen). Do I need a custom soulstorm.exe?

Good karma+1 vote
gvaik
gvaik - - 19 comments @ Dawn of War: Strongholds

I start the game using -nomovies -forcehighpoly. Should I use -dev also?

Good karma+1 vote
gvaik
gvaik - - 19 comments @ Dawn of War: Strongholds

I can't find scarlog.txt anywhere in the game dir.

Good karma+1 vote
gvaik
gvaik - - 19 comments @ Dawn of War: Strongholds

Looking forward to it. I have also encountered a Scar error execution paused, playing against the Necron Soulstorm Stronghold (after stage 2 of the monoliths powering up).

Good karma+1 vote
gvaik
gvaik - - 19 comments @ Dawn of War: Strongholds

A general comment on Strongholds mod which I think should be the case with all missions (if doable of course). They should play as close to the original as possible and not as a skirmish map. I mean the player with 1 base should not be attacked by 3 or 4 cpu players with the accompanying bosses (at the same time too). I have seen that so far on Rockclaw Mountains and Upper Wastes, and it makes the missions almost impossible to beat on standard difficulty (for me anyway). Nevertheless this mod is a gem and gave me a reason to start playing Soulstorm again after a very long time.

Good karma+1 vote
gvaik
gvaik - - 19 comments @ Dawn of War: Strongholds

I have another issue this time playing Rockclaw Mountains (SS Ork Stronghold). It seems to be a case of 1 vs 4. I am simply overwhelmed but the Orks. At one time I was attacked by 4 Warbosses backed by 5 Fighter Bombers, Tanks, Nobs, you name it. It seems to be unwinnable. Being Greek it reminded me of Thermopylae!!

Good karma+1 vote
gvaik
gvaik - - 19 comments @ Dawn of War: Strongholds

Yesterday evening I tried playing with RAGE race against North Vandea (Dark Crusade Space Marine stronghold mission). It was too easy. After I cut their reinforcements (don't know if that was the trigger), I was attacked only by scouts and speeders. No Dreadnoughts, no Predators, no Land Raider, only Terminators and Artillery.

Good karma+1 vote
gvaik
gvaik - - 19 comments @ Thousand Sons mod: Knowledge Is Power!

Horrors are effective but killed easily. I was thinking more about their tanks though. Imperial tanks killed my predators very quickly and my dreadnoughts did not survive long against them either.

Good karma+1 vote
gvaik
gvaik - - 19 comments @ Dawn of War: Strongholds

Pavonis was a case of the RT feature (meaning my mistake).

Good karma+1 vote
gvaik
gvaik - - 19 comments @ The Dance Macabre - Harlequins Mod

Did not seem to find the icon to build power generators. I am doing something wrong or I had too much to drink?

Good karma+1 vote
gvaik
gvaik - - 19 comments @ Thousand Sons mod: Knowledge Is Power!

Great mod. One comment though. Against the Imperial Guard Dark Crusade Stronghold(Victory Bay) I found them weak against Tanks.

Good karma0 votes
gvaik
gvaik - - 19 comments @ Dawn of War: Strongholds

Must be a case like @wolfyop's below. If I don't capture any points before the base built everything is ok. So if you want you can drop the case (thanks anyway).

Good karma+1 vote
gvaik
gvaik - - 19 comments @ Dawn of War: Strongholds

I already had figured out the RT condition and frankly I like it as a feature. But what I am saying is after 8 points captured (before the base built) on Lacunae, I still saw no button to build the reliquary after the base was completed although on the screen it said Tier 04. Then tried Pavonis with the witch hunters and still the same

Good karma+1 vote
gvaik
gvaik - - 19 comments @ [OBSOLETE] Dawn of War: Strongholds [v1.7.3 patch]

Just tried your incredible mod. Have a problem when playing with the Witch Hunters. I cannot build the Reliquary of Faith (no icon).

Good karma+1 vote
gvaik
gvaik - - 19 comments @ Dawn of War: Strongholds

Just tried your incredible mod. Have a problem when playing with the Witch Hunters. I cannot build the Reliquary of Faith (no icon).

Good karma+1 vote