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Comment History
Gus1987
Gus1987 - - 11 comments @ Stargate Races r1.01

Oh yes, I cannot wait to try this!

Good karma+1 vote
Gus1987
Gus1987 - - 11 comments @ Stargate Races

Im so excited to try the new version, and im so happy that you're still updating this dolynick, keep up the great work!

Good karma+1 vote
Gus1987
Gus1987 - - 11 comments @ SoGE 4.11.1 release for SoaSE: Rebellion

Hi Lavo, im enjoying the latest version so far, but I cant seem to find the holonet relay ability as the republic, where is it?

Good karma+1 vote
Gus1987
Gus1987 - - 11 comments @ A Clash of Kings (Game of Thrones)

Hi Cozor, im absolutely loving 2.2 but I do have a question - when I start my own kingdom I only get a limited selection of possible cultures to adopt - is there anything in particular that I must do to make all/specific factions available, or is this a balancing decision or possibly a bug?

Cheers and thanks for the mod.

Good karma+2 votes
Gus1987
Gus1987 - - 11 comments @ A Clash of Kings 2.2

My game has followed similar paths, however I noticed that if you join an invading faction as soon as they appear and quickly capture a castle for them, they will then act as normal. House Targaryen did very well against the Stormlands (I helped, obviously). Even after I started my own faction they still did very well against all opponents.

Similar to you, once the free folk arrived (whom I did not help) they died very quickly, and since then the Riverlands and the North have wiped out the Iron Islands, they halted House Targ's advances and have pushed them back, and they have absolutely crushed the Westerlands. Because the Stormlands were hurt so badly early on, the Reach havent taken a whole lot from the Westerlands but Dorne is very close to being wiped out. They only hold the areas close to Sunspear now.

This has taken quite a long time to happen, for many many days the Westerlands were able to hold their own against pretty much everyone, but once the Iron Islands were gone, they have dominated ever since.

Essos Essos Essos, well well well, that has been interesting. At one point Braavos held Pentos, Tyrosh held all of the Braavos lands, Qohor had all of Lorath and most Norvos lands, and Myr held all of the Tyrosh lands. Volantis just killed Lys off quickly, Pentos were wiped out first though by Braavos and Norvos.
Now, Volantis has pretty much conquered the whole southern region, Norvos has conquered Qohor, Braavos are pretty much back where they started plus all of Pentos, and Qohor only hold the city of Lorath.
Worth noting that at one point, Qohor held 90% of the northern half of Essos (All of Braavos, Lorath, Norvos, Pentos and obviously Qohor). Their alliances change almost every single day, its quite entertaining from across the narrow sea but Volantis is looking powerful.

Good karma0 votes
Gus1987
Gus1987 - - 11 comments @ A Clash of Kings 2.2

Hi Cozor, im absolutely loving 2.2 but I do have a question - when I start my own kingdom I only get a limited selection of possible cultures to adopt - is there anything in particular that I must do to make all/specific factions available, or is this a balancing decision or possibly a bug?

Cheers and thanks for the mod.

Good karma+1 vote
Gus1987
Gus1987 - - 11 comments @ A Clash of Kings (Game of Thrones)

You need to extract the ACOK 2.2 folder to the Modules directory in the mountblade warband folder, in steam.
The path will be like C:\Program Files (x86)\Steam\steamapps\common\mountblade warband\Modules

Good karma+2 votes
Gus1987
Gus1987 - - 11 comments @ A Clash of Kings (Game of Thrones)

You need to talk to your chancellor, he has an option to pick other factions troops. Im just downloading 2.2 now so im not sure if the player faction is an option, but it wasnt in 2.1.

Good karma+1 vote
Gus1987
Gus1987 - - 11 comments @ Sins of a Galactic Empire

I think I know what the issue is, I believe they both become unlocked at 6 and 7 civ research stations but the message says you need 8. As the republic dont have anything beyond tier 6 in the civic research I dont build more than that. I'll give it a test tonight after work and update here.

Good karma+1 vote
Gus1987
Gus1987 - - 11 comments @ Sins of a Galactic Empire

Hi Lavo, I appreciate the fast reply!

I actually noticed what I was doing wrong with the Supercaps while playing another game, I forgot you need to click on the actual tier 3 station itself and cast the ability - I was trying to build from the planetary tier 3 menu!

As for the Pacts, its both pacts on the Republic, the Ship Building and HyperLanes ones. I still could not research those at all.

Otherwise I am loving this mod, I look forward to more updates!

Good karma+1 vote
Gus1987
Gus1987 - - 11 comments @ Sins of a Galactic Empire

Hi there, this mod is a lot of fun - but im afraid im having an issue with the Republic Titan. Ive looked through many pages but 374 is quite a lot!

I have read the supercap file in the archive and I have the right research, but when I try to build the Praetor Class ship, I get the message:

"1 point of This is the wrong supercap build method prerequisite must be conducted first"

I have researched Large Project Resourcing, Star Dreadnought Designs and the Praetor Class from the Military Tree. I have enough resources and Fleet Supply but it wont let me build it.

I also tried the Mandator Class ship in a different game but I got a different message, which I cannot remember at this time.

I cant research the two pacts from the diplomacy tree. Otherwise I have everything else researched.

Any help would be greatly appreciated, I cant wait to try them. The AI players can build them without an issue.

Good karma+1 vote