Still haven't submitted a damn useful thing.
That's really cool, I love the atmosphere of Clear Sky and always considered the environments of Call Of Pripyat and it's mods a downgrade in terms of immersiveness and ''personality''.
Sec. Officer ***
It's nice to see Turok getting some attention.
The combination of the textures and Hammer's lack of lightning makes these screenshots look like something straight out of a feverish nightmare, it's amazing.
It's clearly the work some newbie modder who's taking advantage of summer breaks in order to do some efforts at modding and mastering BSP.
This message appears because your copy of half-life isn't ̶ b̶o̶o̶t̶l̶e̶g̶ ̶e̶n̶o̶u̶g̶h̶ ̶ worthy of playing this mod, sorry fam.
At first glance I thought it was maybe Dark Valley but the watch tower and hillside on the second pic are unmistakably Agroprom's.
Now we need a double or even better , a quad Shockroach akimbo Shocktrooper.
Stunning animations both on the zombie and the Glock.
Gratuitous teevees are claimed and the combine are set aflame;
or maybe we just set off to the main menu.
Suddenly 2020 is redeemed.
Com certeza abrirá uma nova experiência a um publico leigo no inglês. Além disso, tudo que motive uma nova geração a jogar Half Life é extremamente bem vindo.
''Fear not my scientist friend, these are Black Mesa Cables ™, now give me only a sec and I will lend you a hand out of this spooky abyss'' *Loud breaking noises followed by screams*
The only thing missing in this image is some heavy equipment being hold by thin wire cables ready to rupture at any time.
Yeah, but the mod's author reimagination using Half Life's art direction made them look much more ''ornamented''. But you can check in the comparison screenshots how the layout stayed the same and the how the reimagined levels still maintain doom's lack of verticality and room-over-room in it's level design.
These maps make me feel so nostalgic, they remind me of gamebanana back in 2004 for some reason . And the difficulty spike you mentioned makes me even more anxious to try them out.
From the smog in the skybox to the lifeless desolation this shot conveys a beta Wasteland atmosphere better than many source recreations out there.
The Onion network is so 2012. Real 1337s are hiding their data on Angelfire now 😎. Step your game up bro.
Levels soaked with atmosphere like this one are my favorite. Also, the shooting seems very gratifying, the beta smg is always awesome.
A speed limit of only 30km p/hour!? How can people bunnyhop away from monsters now?
The backstory of the new brazucanesian Cry of Fear reboot sounds awesome.
"Pega aquele pastel ali pra mim patrão"
They look great on FEAR's iteration of lithtech.
These Replicas soldiers really look like the Point Man, another hint for the players about his true nature and history?
Defeating the Cyberdemon and the Spider Mastermind is gonna be interesting, if they even fit in those crammed corridors.
So that's the game Skacky was working on... I am Looking forward to see some killer level design.
Thanks, I checked around the files seeking an answer but it's good to have this settled by the mod's developer. I recommended this mod to a friend so he can play CS without a headache and its great to know that some features remain very faithful to vanilla.
Does the mod reduce the resistance value of the mutants? Also, could you clarify to me if the bloodsuckers still maintain their invulnerability while invisible? I couldn't find any indication of either in the changelog and I do not have any experience with the Restoration Projects.