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Comment History
grounddog
grounddog - - 25 comments @ Dialog Dynamic UI (UPDATE 3)

I played around with all settings before writing here. I try usually not be picky about stuff before I've tried everything I can. And the rotation gets affected only when it also tracks the NPC. I was thinking of only rotation with no following the person thats getting talked to.

Good karma+1 vote
grounddog
grounddog - - 25 comments @ Dialog Dynamic UI (UPDATE 3)

Hmm.. would there be any way to maybe like, lock onto their face for the beginning and then unlock it? Or does it have to stay locked onto their face. I know it wouldn't follow them around anymore but it could be like pick your poison type of deal. The jitter just really messes with me but I love the way how it makes the game feel like I'm chatting with a character, rather than a box.

Edit: Or perhaps that your character is force turned a certain amount once dialog is started and we can adjust the rotation value. I'd attempt this myself but I'm inept as hell.

Good karma+1 vote
grounddog
grounddog - - 25 comments @ Dialog Dynamic UI (UPDATE 3)

For some reason I seem to have this weird jitter with the camera. It like shortly twitches the camera slightly to the right. I'm playing on a 21:9 screen, could it be the reason? It doesn't always happen but it shows up way more than not. Rarely its fine. I played around with all the settings but it didn't seem to make a difference.

Edit: Seems it has something to do with the framerate. It disappears when I limit it to 30 but shows up if I'm any higher than that.

Good karma+1 vote
grounddog
grounddog - - 25 comments @ 3D PDA (wip)

Out never ever

Good karma+1 vote
grounddog
grounddog - - 25 comments @ Far Cry 2: Remastered Game (New Dunia)

Can you make a version that has a higher FOV?

Good karma0 votes
grounddog
grounddog - - 25 comments @ Anomaly Magazines for 1.5.0 Beta Update 4 Hotfix 8

Makarov

Edit: Tried with AK-74M and same results. If I remove the loose ammo and keep only the mags, it just does nothing when I press R. Drag dropping still works.

Good karma+1 vote
grounddog
grounddog - - 25 comments @ Anomaly Magazines for 1.5.0 Beta Update 4 Hotfix 8

Something seems off, it worked before but now when I got the update it seems to be broken. I add the magazines to the loadout but it wont use them. I can drag and drop them onto the gun to utilize them but when i try to do it with pressing R it just reloads the unloaded bullets into the gun.

Good karma+1 vote
grounddog
grounddog - - 25 comments @ Far Cry 2: Redux

Its kinda sad that you can't do as originally planned but I can understand why. But about my request, I mean already considering doing it is pretty bangin. I'll be following the mod in case you can find some time to do it.

Good karma+1 vote
grounddog
grounddog - - 25 comments @ Far Cry 2: Redux

Hey, firstly, superb job BigTinz. Really loving this mod but I have just one little gripe with it. Is there any possibilty of having the GPS only show the player position and nothing else. As in no waypoints and such. I'm seriously loving the removal of player icon on the paper map and I'm thinking this was their plan in the beginning anyway. But I just get somewhat pulled out of it when seeing those hand drawn waypoint markings show up on the GPS or arrows pointing where I should go in general. Just would really appriciate if you could make this maybe an optional change. Keep up the good work.

Good karma+1 vote
grounddog
grounddog - - 25 comments @ TemplarGFX's ACM Overhaul

It seems like it was connected to my save game. I reinstalled the game once again and this time didn't forget to delete my saves.

If anyone else is experiencing this problem. Just try deleting your saves. Start fresh.

Good karma+1 vote
grounddog
grounddog - - 25 comments @ TemplarGFX's ACM Overhaul

Still same thing, for like 5 minutes I can play fine. Then some alien getting shot at causes a freeze. No error message and nothing. Just freezes up. With music still playing on the background.

Good karma+1 vote
grounddog
grounddog - - 25 comments @ TemplarGFX's ACM Overhaul

I'll see how it is with V4 now but, after reinstalling the game and then the mod. It still just freezes at times. Seems like its when an alien gets too close and I shoot at it. Even though it doesn't happen always. Some of them get also incredibly close but it still happens.

I tried with the installer and manual install. PecanGame.ini as read only or not read only. The problems still persisted.

I'll get back to you once I have V4 installed.

Good karma+1 vote
grounddog
grounddog - - 25 comments @ TemplarGFX's ACM Overhaul

I did it again, but after I did a restart on my PC. The game just constantly crashes. I even deleted my savegame. And when it starts loading it just crashes.

Good karma+1 vote
grounddog
grounddog - - 25 comments @ TemplarGFX's ACM Overhaul

And another problem I have, after I save Keyes and he welds the door open. We take a few steps inside and my game crashes.

Any idea what could be the cause?

Good karma+1 vote
grounddog
grounddog - - 25 comments @ TemplarGFX's ACM Overhaul

Is there any chance that you could turn off the chromatic aberration for the next update? Or just tell me how I could do it now, cause holy crap the game looks abismal with that thing. I tried to find it by my own but couldn't.

Good karma+1 vote
grounddog
grounddog - - 25 comments @ TemplarGFX's ACM Overhaul

Can we expect the V3 later today? And does it have to be a clean install or can we just overwrite V2 files?

Good karma+1 vote
grounddog
grounddog - - 25 comments @ AO 3.35 for CoC 1.3.11 (Official)

Ah alright, my mistake.

Good karma+1 vote
grounddog
grounddog - - 25 comments @ AO 3.35 for CoC 1.3.11 (Official)

The script fix doesn't even solve it for me. I hope this problem will get fixed soon.

Good karma+1 vote
grounddog
grounddog - - 25 comments @ IV:SA³ "World Enhancement" Launch Trailer

Multiplayer is in Beta 3 wich is released tomorrow. So yes, it does lie ahead.

It lies in the hand of tomorrow.

Good karma+5 votes
grounddog
grounddog - - 25 comments @ GTA IV: San Andreas

Awesome work that youre doing!

Good karma+2 votes
grounddog
grounddog - - 25 comments @ Call of Juarez: Bound in Blood - Open World

I have a serious question for you all.

Should I even go trough with this?

I mean I can make a nice map, nicely detailed and all.

But I can't make a storyline for this. Exploring will take you maybe in total 3 to 4 hours at its longest and then it might get boring for you all.

I dont want to get your hopes so high when I cant deliver what you all would expect. I maybe can add some missions or so, but that would be pretty much all.

Are there any suggestions any of you guys following or just now discovering this mod. What could I do to make this more than just a map to explore.

If I just make a map it will be just a map and not really a true mod.

If there will be no feedback on this I will stop this "mod" as it will be nothing but some boring map to explore for a few hours.

It isnt very easy to do this all. I would want this to carry on somewhere.

I am sorry I go like this now, just I feel like all my troubles will not bring any profit for me. No feeling of completion or no happy feeling to share something very fun.

Good karma+2 votes
grounddog
grounddog - - 25 comments @ Call of Juarez: Bound in Blood - Open World

For now I will put this mod on a halt as I need to know better what to do as my next steps as I want to make this mod very nice and detailed.

I don't want to rush this to you and give you a broken *** scenery with few things there, so I hope you all will understand why I educate myself on this.

If anyone has time to google or anything, do also some research to help me get faster working. Please post some links or so onto the comments. I am doing my best to give you the best.

But now I must go and find myself some work to do!

Good karma+1 vote
grounddog
grounddog - - 25 comments @ Call of Juarez: Bound in Blood - Open World

Thanks for the uplifting words. This gives me more power to work on this.

Altough I am on bit of a halt with the forest right now. It feels out of place. I need to think over that. I don't know yet if I will keep it. Maybe will do the map without a forest totally.

Good karma+3 votes
grounddog
grounddog - - 25 comments @ Call of Juarez open world map WIP

A little bit of bad and good news. I f**ked up the map when I tried to do something really neat. But I didnt give up so easy and I fixed all. Just the map is a bit different than you see on this video. Maybe even a bit better.

Also I remade the church's area as it really sucked. It looks tons better now and the church itself is looking better.

I wont let any stupid obstacle ruin this. Ill keep pushing on.

Good karma+1 vote
grounddog
grounddog - - 25 comments @ psp alpha v1.2

Would love to see this make on to android.

Good karma+1 vote