Having worked as a farmer and woodcutter for most of my life i became determined to do something that would leave my mark after i was gone. Since then i got back to studies, and i have now a master degree in Electrotecnical Engineering as well as a degree on Electromechanical Engineering. On my free time i like playing and so i became interested in creating my own games or, in the shorter term, modding games to get something closer to what i would like games to be.

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Report RSS Statue bases test (view original)
Statue bases test
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GreenScorpion Author
GreenScorpion - - 1,935 comments

Pretty much accurate.
Now we need dice and those other tools used to measure distances and weapon damage area ingame :P

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Description

Feels a bit like playing with miniatures placed on bases with a really exagerated height but it works rather nicely ingame.

An object replacement not the fx sugestion RT2 made as I haven't checked his information on the subject yet.

Statues could serve many purposes ingame. From scenery in single player maps (to use the aiming statues that follow you with their eyes the statue must be enemy to something so it actually needs to belong to a player, which can be easily done on scripted maps) to cause weird sensations in the players to unexpected turrets (which can actually be melee turrets, chopping enemies that are near it), the possibilities are mostly limited by your imagination and the game engine.
Models can be made to look static when idle so no one suspects there is something hiding amongst the scenery of the map.