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Comment History
ghenkis-khan
ghenkis-khan - - 14 comments @ Revamp Expansion Mod (RVE)

hi i m kinda lost hear can you give me some advice, witch mods to install and witch ones manually

Good karma+1 vote
ghenkis-khan
ghenkis-khan - - 14 comments @ Improvement Mod

Hi.
that tech that makes villagers to use no population space, it doesn't work for me i mean it doesn't remove tho pop cost for villagers. probably i did something wrong. can you help.

thanks

Good karma+1 vote
ghenkis-khan
ghenkis-khan - - 14 comments @ Revamp Expansion Mod (RVE)

deep condolences

Good karma+4 votes
ghenkis-khan
ghenkis-khan - - 14 comments @ Improvement Mod

Hi. i'm a huge AoE III fan and this mod made even better. let's get straight to it, i have a problem and i'm seeking advice it's about age V (imperial age) how can i get to it there is no button in the town center, the Asian settlers can't build age 5 wonder either. thanks

Good karma+1 vote
ghenkis-khan
ghenkis-khan - - 14 comments @ Wallpaper - " Plan B "

i love the way how the uef commander's shield withstands the dragon attack

Good karma+1 vote
ghenkis-khan
ghenkis-khan - - 14 comments @ Aeon Angel wallpaper

nowhere to run... nowhere to hide.

Good karma+5 votes
ghenkis-khan
ghenkis-khan - - 14 comments @ Revamp Expansion Mod (RVE)

Y not? have some fathe man. you all are doing an excellent job on this mod you deserve that title.

Good karma+1 vote
ghenkis-khan
ghenkis-khan - - 14 comments @ UnitPort 0.2.7

These are the bugs that I have experienced.

The following units have invisible projectiles:

UEF:

land:
--T3: bull II & percival II
--T4: argus & undertaker
--T5: mayhem II
--T6: doomsday
Air:
--T1: light stinger
--T3: EFOF cleaner
Buildings:
--T2: ace
--T3: brimstone & lumberjack

Cybrans:

land:
--T2: combat engineer
--T3: demon & hellhound
--T4: vulture & karakurt & storm strider & ked hawk
--T5: madcat IV & pyrite
--T6: avalanche
Air:
--T3: benefactor
Sea:
--T3: salem class II
Buildings:
--T2: pen & sabertooth
--T3: triple threat
--T5: scavenger

Illuminats:

land:
--T1: fervor
--T2: beshlas & zthue & iltha
--T3: thahethus & othuum & rhyolite & hydra
--T4: starfall & uziel & ythotha & akuma & marander
--T5: paladin & enforcer
--T6: hades
air:
--T2: notha
--T4: halcyon
--T5: ahwassa
sea:
--T3: haulhuum
--T5: thayath-han
building:
--T1: zthuthaam
--T3: zheela
--T4: pacclom (the shield doesn't collapse after the building is destroyed)
--T5: facunus tower

and for the following units the game crashes when you select them.

UEF:

land:
--T5: rampart

cybrans:

land:
--T1: hunter
--T4: manticore
--T5: monkey lord

illuminats:

land:
--T3: kykhu oss
--T5: thaez-atha

as for following units they don't fire.

cybrans:

land:
--T3: argiope
sea:
--T1: silver
--T3: plan b & heavy sea snake
buildings:
--T3: disruptor
--T4: anode II

and finally. even if you researched all the tier 3 buildings you are still unable to build them.

Good karma+1 vote
ghenkis-khan
ghenkis-khan - - 14 comments @ UnitPort 0.2.7

well. expect me coming with a long list of bugs.

Good karma+1 vote
ghenkis-khan
ghenkis-khan - - 14 comments @ UnitPort 0.2.7

there are still some very serious bugs in the UNITPORT ALPHA 0.2.7 mode.
when you select some units and there are a lot of them the game crashes.
and some projectiles are invisible

Good karma+1 vote
ghenkis-khan
ghenkis-khan - - 14 comments @ Revamp Expansion Mod (RVE)

there are still some very serious bugs in the UNITPORT ALPHA 0.2.7 mode.
when you select some units and there are a lot of them the game crashes.
and some projectiles are invisible

Good karma+1 vote
ghenkis-khan
ghenkis-khan - - 14 comments @ Revamp Expansion Mod (RVE)

take all the time you need bro.

Good karma+2 votes
ghenkis-khan
ghenkis-khan - - 14 comments @ Revamp Expansion Mod (RVE)

I can't wait till the 1.2 mode is released.

Good karma+1 vote
ghenkis-khan
ghenkis-khan - - 14 comments @ Revamp Expansion Mod (RVE)

has the new balance mod been released yet?

Good karma+1 vote