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Comment History  (0 - 30 of 43)
georgewolfbite
georgewolfbite - - 43 comments @ ams v 8 ufo

NECRO: I've been having the same issues weirdly enough ive never had this issue before with the same version of the mod same version of the game. Yet apparently something has changed.

Good karma+1 vote
georgewolfbite
georgewolfbite - - 43 comments @ Light of Five Stars

Awesome mod! I just hate how weak America is now, they are the weakest faction and the china boss literally gets to build almost 25 - 30 different structures but america lost laser avenger gets a ****** firebase with only 2 slots but chinas supply center can make 8 different tanks???? I love imbalance but i hate prejudiceness. America sucks but dont ruin the other factions because you like china lol. So i took all chinas buildings and gave it to the other Boss generals as well and even gave US nuke cannons. :P But as i have said. This IS the best mod out there, and its the most campaign compatible. Well done.

Good karma+1 vote
georgewolfbite
georgewolfbite - - 43 comments @ English Patch for LoFS v1.03

I replaced the csf file ive modded this game for years so i have at least half a braincell. But even though its replaced it still doesnt switch to the english version. I even deleted the c hinese language folder and it still wont override.

Good karma+1 vote
georgewolfbite
georgewolfbite - - 43 comments @ SICON v2.7.7c

I appreciate you i already went ahead and removed all those hidden triggers. Although i can not wait to see what else you bring to this amazing mod! Also i think i joined the wrong discord where can i find the link to your discord so i dont have to blow up your comments section lmao

Good karma+1 vote
georgewolfbite
georgewolfbite - - 43 comments @ SICON v2.7.7c

So i finally found it! What was stopping me is certain levels have a trigger i overlooked for Initializing at the very bottom hidden in with some random ones. It was called "Feature Deployment" and "Feature Transportation" and apparently these levels specifically have these triggers to prevent building at all but when you enable all its like trying to divide by 0. So the game gives you some structures but not all even though all are enabled.

Good karma+1 vote
georgewolfbite
georgewolfbite - - 43 comments @ SICON v2.7.7c

Yeah i already set it to 0. I can provide you with a copy of the map i edited to show you as well. Once i find something i set my mind on solving it. And its driving me nuts that i cant figure this out. It is definitely set to 0, i double checked there is no disable tags set to 1 the extra stuff gets added in like buildings that shouldnt be built can be built now but some still wont show up in the command bar in only certain missions even when production is enabled through the editor. Its like like 3 missions that do this. The rest work great.

Good karma+1 vote
georgewolfbite
georgewolfbite - - 43 comments @ SICON v2.7.7c

I made sure to enable all of it like on the "Special Klendathu" Tutorial mission. I know my settings are changed because the army color is red now for my units still and i can build everything EXCEPT for the Foundations, Advanced Foundations, Fleet Beacon (I added your FC fleet beacon to build category because i love it!) However any other map i can build these. Sometimes when i re-open the map it says its set back to custom but i recheck "All" Enabled and made sure production is enabled and i still cant build certain buildings in just this mission. I am just absolutely stumped.

Good karma+1 vote
georgewolfbite
georgewolfbite - - 43 comments @ SICON v2.7.7c

It is the begining mission on klendathu and like 4 other campaign missions. Im replaying the campaign tonight so every mission i run accross that it does that ill be sure to post back to you for!

Good karma+1 vote
georgewolfbite
georgewolfbite - - 43 comments @ SICON v2.7.7d

Ill have to do that! And thanks! I just recently got back into the game and im glad i did. You guys are inspiring me a lot right now especially with the replay time you have given me!

Good karma+1 vote
georgewolfbite
georgewolfbite - - 43 comments @ SICON v2.7.7d

Oh god it was the animation? Good to know because those Nuke Techs are cool! But then why when i try to turn another unit like "power_flamer" into engineers who can build the nuke silo and a few other things they crash without the animation?

Good karma+1 vote
georgewolfbite
georgewolfbite - - 43 comments @ SICON v2.7.7d

One more thing man. I know you told someone you MIGHT work on the DLC maps and it took me about 3 hours to find it. But you have to disable the DLC option in the header.json file to open the DLC maps in the editor. But if you remove the whole line it corrupts it.
So this is what i did. I took this:
],
"DLCs": [
1,
2
]
At the very bottom of the header and replaced it with this
],
"DLCs": [
1,
1
]
In doing so it doesnt deactivate the DLC's at all but it will let you open the DLC campaign maps in the editor without having to wait for them to finally update the editor to allow it. I tested it and it works perfectly. Sorry to bother you but when i get invested in a community i do every i can to help. "I'm doing my part!"
I already edited the maps to my liking but i just thought i would leave this here to save you some time from having to find that out, after you play through the vanilla first.

Good karma+1 vote
georgewolfbite
georgewolfbite - - 43 comments @ SICON v2.7.7c

So i found what you are talking about, when i set it to custom it does enable me building your custom buildings. But it still doesnt let me construct "Base Structures" I still can only construct Sensor Arrays. I double checked the triggers and the settings too. But its so weird because i know for a fact in custom scenario missions i can make these structures.
EDIT: So it DOES work. But for some reason very few and certain missions only do not allow you to build the foundations and stalwart defense no matter what you allow in the editor. Tried going into the UNITS file and looking for any discrepancy but found nothing. But thank you for your help im still happy :))))))

Good karma+1 vote
georgewolfbite
georgewolfbite - - 43 comments @ SICON v2.7.7d

Hey i spent all night making an autohotkey to set keybinds to bind console commands to my keyboard if you'd be interested in seeing how i did it i can provide you some samples and maybe you can make your own. Im just offering because youve been a big help so far and very generous in continuing to update your mod!

Good karma+2 votes
georgewolfbite
georgewolfbite - - 43 comments @ SICON v2.7.7c

Yeah Wolfs Sandbox Mod its like the 3rd or 4th mod on the MODDB website. But it died quickly because of all the updates, i have too many kids to deal with that lol. However i will look into that, didnt even see the editor button in the main menu ive been ignorantly just hitting play and not looking around lmao.

Good karma+1 vote
georgewolfbite
georgewolfbite - - 43 comments @ SICON v2.7.7c

I did a review but wasnt sure which one you checked and i absolutely love your mod. So heres my copy/paste.
Wonderful mod you have made i love it. I hated having to port over wolfbites sandbox every update and you have way more than i could have ever imagined for such a small game. Thank you for your hardwork and dedication. My only question is though why do the engineers have a ton of stuff to contruct in their construction tab in the editor but you can only make some of it in all of the missions? Im afraid i see no tech restrictions for those missions but still can only make those structures and units like the APCs by using console commands.

Good karma+1 vote
georgewolfbite
georgewolfbite - - 43 comments @ Meta Mod 2 TW Edition + Source Code + Lua Mod SDK

Is there anyway to get the skudef to recognize your mod with someone elses? Im not sure what all you overwrote to do this but it doesnt hurt to hope :)

Good karma+1 vote
georgewolfbite
georgewolfbite - - 43 comments @ Wolfs Sandbox Mod

Nah its just one mission where that happens and its when you get introduced to power infantry. Might get fixed if i get time.

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georgewolfbite
georgewolfbite - - 43 comments @ Starship Troopers 2022-07-09 10-09-34

Wonderful little bypass you have made! :)

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georgewolfbite
georgewolfbite - - 43 comments @ Wolfs Sandbox Mod

Well when she fires it she does hold it up but you cant tell in the middle of battle that shes using it hands together-rather than hands apart. The psi ops is the same way as well as any other unit that is forced to use the pistol. But sadly to make her actually grip the weapon properly like a rifle_troopers for example you would need to edit her model and animations. Something of which i was never good at. :/

Good karma+1 vote
georgewolfbite
georgewolfbite - - 43 comments @ Fixing ED_alloc: No free edicts

Wish this worked for source games. Any time i tried it on one of those it wouldnt work.

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georgewolfbite
georgewolfbite - - 43 comments @ Zero Hour Remade Campaign!

Okay so we have a problem i got sucked back into working on another project for Zero Hour and if i am allowed to publish it will. It is a Retarded Destuctive Forces mod i am currently working on and if everything goes okay i will publish it, along with its full campaign currently only 4 missions out of all 3 campaigns dont work. So i have put a lot of time an effort into setting it up. Will post a link to the mod like i said IF i am allowed to publish. Only time will tell. Have fun General.

Good karma+1 vote
georgewolfbite
georgewolfbite - - 43 comments @ Destructive Forces

Hello i have been currently working on updating your mod, i see that you have been inactive for over 10 years and i would like to know if i could publish my updated version with working aircraft carriers and secret Tech labs to construct new units and other fixes to moddb. If you are not okay with it that is fine but if i do not hear back i will take that as you are dead and this is freeware now. But if i am allowed to publish it i will try to continue to fix the campaign on it some intros are taken out because they crash the mission so i disabled some of them til i can replace the units because map editor has enough problems in its own accord.
-Peace and Love Homie!
WolfBite

Good karma+1 vote
georgewolfbite
georgewolfbite - - 43 comments @ Overcharged Release

Blood is in advanced options under FX or something like that.

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georgewolfbite
georgewolfbite - - 43 comments @ Half-Life 2: Overcharged

Any chance to get an option in the advanced settings to increase/decrease max armor? That way i dont have to change the default gravity energy drain :D Love this mod by the way!

Good karma+1 vote
georgewolfbite
georgewolfbite - - 43 comments @ Overcharged Release

Crash when killing the hunter chopper at the dam.

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georgewolfbite
georgewolfbite - - 43 comments @ Overcharged Release

Crash on using the first combine turret in the game when running from the cp's

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georgewolfbite
georgewolfbite - - 43 comments @ Patch 1

When i swim underwater my screen overlay is the purple checker missing texture. Cant see **** lol
Edit: So since we cant verify a game thats not actually on steam i just opened the mic_dir.pak in the base hl2 folder and copied the entire materials folder and pasted into overcharged directory and then it worked. Can we please get a fix for the rest of the games missing npc models and textures for stuff? Besides that im loving this.

Good karma+1 vote
georgewolfbite
georgewolfbite - - 43 comments @ Overcharged Release

Why is Hgrunt npc an error? :(

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georgewolfbite
georgewolfbite - - 43 comments @ Sandbox Mod

Good mod but can not mount on top of Annihilation Mod

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georgewolfbite
georgewolfbite - - 43 comments @ Zero Hour Remade Campaign! V1.02

Very glad you like the mod besides that.

Good karma+1 vote