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G.A.Thrawn
G.A.Thrawn - - 58 comments @ Imperial shipyard

Hmm nice, it looks so Scarify

Good karma+1 vote
G.A.Thrawn
G.A.Thrawn - - 58 comments @ Awakening of the Rebellion 2.8

If you don't like the legends then you don't the core of star wars universe, this mod is awesome because it focuses on legends, there is not enough material in new canon for whole mode and most ships in new canon are boring upgraded versions of original triology vehicles. And be polite, mod developers do this in their own time so it's there decision what they put in the mod.

Good karma+1 vote
G.A.Thrawn
G.A.Thrawn - - 58 comments @ Awakening of the Rebellion 2.8

Is there any site or email where the bugs can be reported?

Good karma+1 vote
G.A.Thrawn
G.A.Thrawn - - 58 comments @ Awakening of the Rebellion 2.8

I experienced the 1-2 minutes lags through the midgame as well but now the lags take more than 45 minutes and the game became unplayable. Yes, pausing the game stops the lag, but after I resume then it lags again.

Good karma+1 vote
G.A.Thrawn
G.A.Thrawn - - 58 comments @ Awakening of the Rebellion 2.8

yes one group (the Acclamator one) is a TIE Bomber group and the ISD one group is TIE Punisher group. TIE Punishers are more advanced, but you are correct that the description is wrong.

Good karma+1 vote
G.A.Thrawn
G.A.Thrawn - - 58 comments @ Awakening of the Rebellion 2.8

I am in late part of the game, I control all but 15 planets, but the game started lagging enourmously on galactic level. Any fleet movement perhaps from planet to planet that normally takes 10 seconds now takes 45 minutes at least. This makes the mode unplayable. Any advice how to solve it ?

Good karma+1 vote
G.A.Thrawn
G.A.Thrawn - - 58 comments @ Storm Commando

Excellent choice, TIE Hunters and Escort frigates are already in the mod so combining them with these new units shouldn't be any problem.

Good karma+1 vote
G.A.Thrawn
G.A.Thrawn - - 58 comments @ Awakening of the Rebellion 2.8

I have played the tutorial campaign in the 2.7 version and there are 2 problems that I find important:

1) I appreatiate the effort you put into scaling everything, but the infantry and starfighters are too small, so you can't even see them unless you zoom in a lot but then you lose overal look of the battle. Would it be possible in future releases to make the infantry as big as they were in 2.6 ?

2) This is a detail, but all of those added explosions from destroyed vehicles and artillery shells plus the smoke of them makes the battlefield confused and unclear. It would be nice if these could be reduced in ground battles, in space it is ok.

Good karma+1 vote
G.A.Thrawn
G.A.Thrawn - - 58 comments @ Awakening of the Rebellion 2.8

I don't get how that works but ok.

Good karma+1 vote
G.A.Thrawn
G.A.Thrawn - - 58 comments @ Awakening of the Rebellion 2.8

Why you can't save? The mode doesn't offer a save game option?

Good karma+1 vote
G.A.Thrawn
G.A.Thrawn - - 58 comments @ Awakening of the Rebellion 2.8

And since when there is the error in the mod that causes it to not work? The mod worked nicely with 2.6 so why there is the error now ?

Good karma+2 votes
G.A.Thrawn
G.A.Thrawn - - 58 comments @ Empire at War Expanded: Thrawn's Revenge

I just started playing Shadow Hand campaign, before I already played 3 other scenarios which were ok, but in Shadow Hand I experienced severe difficulties. In previous version of the ICW operation Shadow Hand was my favourite, because it allowed you to have full power of the original empire with several SSD, fleets of ISD and wide building options and of course the Eclipse. I usually played the scenario at hard difficulty so I can use these large fleets to the fullest, but in the current version it seems the whole faction was nerfed. I do not have a problem with Eclipse coming in on turn 26 thats ok, but the fact the empire has no fleet available and only capable fighting unit is Reaper with Kaine, which you lose before you get the Eclipse is troubling. The shadow hand scenario is suddenly not so good any longer. I like the fact that in some scenarios you are trying to fight as the Empire from bassicaly a few ships, because perhaps empire fragmented, but in Shadow Hand the Empire is united under Palpatine and it should have large fleets from warlords and mainly from Byss, but in the newest version of the game it has not. Couldn't you boost Empire in Shadow Hand a bit? Perhaps by adding a few more ISD or a Praetor or 2 and some heavier starting ground forces than only stormtroopers? Also leaving Kaine alive would be nice :)

Good karma+2 votes
G.A.Thrawn
G.A.Thrawn - - 58 comments @ Awakening of the Rebellion 2.8

How is the steam version 2.7 alfa on it? Is it worth buying the game again or I should wait for the version for the disk release? Or should I wait for beta version for the disk perhaps?

Good karma+1 vote
G.A.Thrawn
G.A.Thrawn - - 58 comments @ Empire at War Expanded: Thrawn's Revenge

no I started a new game and I had some unexpected problems, at first I couldn't move the camera around the map via mouse, that miracously repaired itself after several hours and then there are problems with TIE Crawler, when you choose to attack an enemy unit it will move close to the unit but then it starts to circle around it and doesn't fire so it gets destroyed easily, then I also noticed there is some problem with accuracy on the AT PT units they seem to overshoot the infantry so it takes much longer to destroy it than usual.

Both of these problems weren't it the campaign I played last week(before the patch). If it helps something before the patch I played Medium Thrawn Campaign as Empire,now after the patch I play Hard Stars Aling as Pentastar.

Good karma+2 votes
G.A.Thrawn
G.A.Thrawn - - 58 comments @ Empire at War Expanded: Thrawn's Revenge

the patch has created some issues actually more than it repaired

Good karma+1 vote
G.A.Thrawn
G.A.Thrawn - - 58 comments @ Empire at War Expanded: Thrawn's Revenge

Agreed before the ISDII was the best ship with massive firepower but now it is good against frigates and the rate of fire is slow. I use combination of Allegiance(to absorb damage), ISDII to maneuver and destroy secondary targets and VSDII to destroy primary targets, but in 2.1 the Empire was much better.

Good karma+1 vote
G.A.Thrawn
G.A.Thrawn - - 58 comments @ Empire at War Expanded: Thrawn's Revenge

I find the New Republics Empress-class space station too powerfull. I engaged it numerous times during Thrawn's campaign scenario and it is very problematic to destroy it when it is coupled with Golans perhaps, full fleet of ISDII + several Allegiances has a problem with it and it is unable to destroy it without loosing half of the fleet. I understand that Eclipse or SSD can probably handle it, but in Thrawn's campaign you have no acces to such luxury stuff.Also in the Battle for Katana fleet there is a problem with camera movement.

Good karma+3 votes
G.A.Thrawn
G.A.Thrawn - - 58 comments @ Republic at War

forget it man it will be several years

Good karma+1 vote
G.A.Thrawn
G.A.Thrawn - - 58 comments @ Republic at War

I have a problem after the latest patch the autosave function dissappered in the save menu, i was using it and i lost a lot of game progress. ANY idea how to fix this?

Good karma+1 vote
G.A.Thrawn
G.A.Thrawn - - 58 comments @ Republic at War

Where I can install the new patch that was released this weekend?

Good karma+1 vote
G.A.Thrawn
G.A.Thrawn - - 58 comments @ Republic at War

Ok if can look at it then I would be very pleased it doesn't have to be today, just the patch can come in in april perhaps I would like to play it as soon as possible. I completely removed the original to another folder, copied it, rewrote the data and copied the modified one back into the raw folder. Ok I will try it, but I think you are right and that works only on space.

Good karma+1 vote
G.A.Thrawn
G.A.Thrawn - - 58 comments @ Republic at War

I tried it I changed the 25 to first 75 then 350 then 30000 but no change the buildings are still undestroyable

Good karma+1 vote
G.A.Thrawn
G.A.Thrawn - - 58 comments @ Republic at War

and do you know what is the name of the code that I need to change? Is it something like damage ground? There is more code than I expected, I know it is in the rep bomber ntb file but then i am lost

Good karma+1 vote
G.A.Thrawn
G.A.Thrawn - - 58 comments @ Republic at War

Thanks a lot, I will try to adjust it myself,it can take a long time until they make a new patch

Good karma+1 vote
G.A.Thrawn
G.A.Thrawn - - 58 comments @ Republic at War

Thanks for info and can it be done during a game or I will have to adjust it and start the GC scenario anew? Well I think the best solution would be to increase bomber and bombardment damage because the infantry destroys the buildings well just the bombers and bombardment doesn't

Good karma+1 vote
G.A.Thrawn
G.A.Thrawn - - 58 comments @ Republic at War

what have you done with the structures, they are undestructible, I wasted 3 bombing runs and a bombardment to destroy just one. It makes the game unplayable. Is there something that can be done about it?

Good karma+2 votes
G.A.Thrawn
G.A.Thrawn - - 58 comments @ RaW v1.2 is GOLD - December Update 1 (2017)

Finally, I am so happy, thank you guys

Good karma+1 vote
G.A.Thrawn
G.A.Thrawn - - 58 comments @ AOTR "The Daily Unit"

I love it, you guys are the best, excited for other tables,models

Good karma+1 vote
G.A.Thrawn
G.A.Thrawn - - 58 comments @ Empire at War Expanded: Thrawn's Revenge

Thanks, I little overshooted I meant that the 100 planet scenario was too much. I already found the problem I though the art of war and essence of war were the same because of their star wars titles at the beginning. I will try the essence of war then. Thanks again and keep up the good work

Good karma0 votes