A dude that likes to play video games.
Thanks for feedback! I'm using all criticism to make Lab02 v2 better than this version!
This is a screenshot from the lab01 map I made a while ago, but neglected to post here. You can watch the full scene here:
It's probably not going to be coming out this month. We were hoping we could, but there's just too much to get done before a demo can be released. I would say by maybe June or July.
We're not doing monthly updates anymore. People seem to dislike our approach to releasing content, so we're just going to do updates when we have major things to show off.
Currently, we're sticking with Breen from hl2.
Skipper, I see you've discovered my master plan!
Moddb.com In-Game shot of the PhysGun.
I'll post an in-game shot soon for all of you that want it.
Lywander We do not and never will have any plans of merging with any other development team.
Thank you very much!
You'll just have to wait and see :)
No mean to offend you, but the shell not making sense really doesn't matter. People aren't going to look at the headcrab and say "man this thing really doesn't make sense i'm totally not immersed now" while they're playing a mod for a fictional sci-fi game with zombies, universe conquering empires that have teleporters, a god level being that seemingly can manipulate time, and an trans-dimensional plane of existence that borders our universe and another. If the headcrab looks cool, and fits in the universe, than it has served it's purpose. Plus, headcrabs come from a completely different universe from us, so they could be made out of some element that doesn't even exist in ours. It's not completely out of the question.
could you specify which specific maps you feel are inadequate?
The reason we're making some changes to the design of stuff is so that we stand out more from the crowd, and we wanna put our own twist on things. The original stuff has been showcased many different times in many different things, and we want to add something different and unique to the plate. We feel that it will be more exciting for the player if they see something they've never seen before, rather than something they've seen a million times before in other beta mods and concepts.
In our version, the headcrabs have developed a sort of resistance to melee attacks in the form of the shell. It's protection so they don't get knocked off their hosts head. And just because the shell is able to withstand blunt damage doesn't mean that it's not flexible. It'll still be able to fit around different peoples heads. It's safe to assume that the shell works similarly to flexible Kevlar.
Yes there will :)
Thank you for your criticism! I'll make sure to relay this over to our 3d modelers!
We're not sure on that at the moment. It is most likely we will have it crosshair only, but you never know!
Couldn't have said it better myself!
yes, it is the wasteland. You are teleported there during the teleport sequence in Kleiner's lab.
We're kinda doing something like that at the moment, but not completely, and we haven't made a concrete decision on whether or not to keep it.
Thanks for your feedback!!