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Comment History  (0 - 30 of 36)
GameMasterUSA
GameMasterUSA - - 36 comments @ Portal Taste The Cake

Granted that they are Nibbler234, and we did give you credit, if I would put my name on anything it would be the bumpmaps for the metal and the bumpmap for the white wall floor, since I did make those from the Collab's but even still, I did not place any credit for myself, only the Collab.

Good karma0 votes
GameMasterUSA
GameMasterUSA - - 36 comments @ The Portal Connection

This is just the key to the storyline and how each thing flows together, this is more of a "If you want to read it you can" kind of article, not much else. This is just kind of a guideline, because this isn't explained in the actual mod.

Some things are, but certain things are a given.

Good karma+1 vote
GameMasterUSA
GameMasterUSA - - 36 comments @ Behind The Wall

That was a hint on its location.

Good karma+1 vote
GameMasterUSA
GameMasterUSA - - 36 comments @ Portal Taste The Cake

The reason I'm connecting the mods is so the player haas a sense of where they are in the Portal Universe. I also consider these mods official because I was able to connect them, I've made a document called the Portal Connecton which explains this, I'll post it sometime before the demo.

Good karma+1 vote
GameMasterUSA
GameMasterUSA - - 36 comments @ The Judgement Button

I'm not saying that the big green light was a bad idea, but the actual button changes color, I've explained this in the Collab thread. The only thing that can be used to destroy stuff in my Button are TTC's Boundary Boxes (simpler name is Tape), and there are 7 color coded ones, at least 3 are shown in this area.

Good karma+1 vote
GameMasterUSA
GameMasterUSA - - 36 comments @ Part of the Tour

Well, this is part of the map, and is actually part of Aperture Science, you'll see what I'm talking about in a Demo, I'm putting some final touches on the first few maps right now, literally.

Good karma+1 vote
GameMasterUSA
GameMasterUSA - - 36 comments @ A Possible Background

In TTC, you'll also learn how the walls are able to be like this, with both concrete and metal P2 walls. Its actually part of the 4 page storyline.

Good karma+1 vote
GameMasterUSA
GameMasterUSA - - 36 comments @ Part of the Tour

If anyone has anything better that I can do for those lights, you can PM me about it, it is much needed.

Good karma+1 vote
GameMasterUSA
GameMasterUSA - - 36 comments @ Part of the Tour

Not to spoil anything important, Aperture Science hosted tours to it's employees and subjects, but being drugged before the tests, you don't remember. This is mostly new stuff that will be introduced in the mod, so far there is five things in this room.

Good karma+1 vote
GameMasterUSA
GameMasterUSA - - 36 comments @ The Judgement Button

I don't need to tell them, since I never released the Judgement Button, but I have had the idea before I started tracking their mod. Also, it's not exactly like Blue Portals, because I use an actual button rather than a energy pellet catcher, plus mine changes color when the box activates it (Hint: The blue part on the button and box)

Good karma+2 votes
GameMasterUSA
GameMasterUSA - - 36 comments @ A Possible Background

You don't read the captions do you? I made this the background because it is going to combine both Portal and Portal 2 like mechanics. Also, making it of one of PTTC's chambers would ruin the surprise. This is also the starting point of the mod, which the game will explain in itself.

Good karma+1 vote
GameMasterUSA
GameMasterUSA - - 36 comments @ Portal Taste The Cake

Well, since I made this thing say, YESTERDAY, and I was doing this in like five minutes so I could have it set up, you should at least wait. We're 8 maps in, and the first 5 or so are setting up the story. There is plenty to post, but I don't want to post millions of pictures before I release an Alpha demo.

Good karma+1 vote
GameMasterUSA
GameMasterUSA - - 36 comments @ Portal Memories Teaser 2

Holy ****, when I saw the house pictures in Images, I thought it was just going to be pictures or videos, I didn't think you'd put that stuff into the actual gameplay, I am truely impressed.

Good karma+1 vote
GameMasterUSA
GameMasterUSA - - 36 comments @ Portal Memories

I actually really liked the idea of a Test Chamber in a house. I was thinking, which ever room is yours, or the "players bedroom" have a button on a computer change the entire room, so it looks like an Aperture Science office. Thats just a thought. Or have the current house look like it was abandoned for like 50 years, and have a perfectly new elevator or train in the basement, just an idea you know. Anyway, I gave Portal 2 Mappack a thumps up, and I can expect the same on Portal Memories.

Good karma+1 vote
GameMasterUSA
GameMasterUSA - - 36 comments @ Intro map [FINAL]

He didn't make the truck, it comes with We Create Stuff's Portal Flash Version Map Pack. Check it out. www.wecreatestuff.com

Good karma+1 vote
GameMasterUSA
GameMasterUSA - - 36 comments @ Singing in the rain.

Is there something you can't make? I should write you up to gaming company, I mean, would everyone here not agree that these guys need a job in the game making field, for money, not free mods

Good karma+1 vote
GameMasterUSA
GameMasterUSA - - 36 comments @ Flamer concept art

This Flame -cough- thrower -cough- is nice but in the 3rd option it should have the tanks held together with tape and have the hoses look messed up, like 2 more were strapped to the 1st one.

Good karma+1 vote
GameMasterUSA
GameMasterUSA - - 36 comments @ The Mortewood Plaza - Dual Sawn-off Shotguns!

That could hurt a wee bit, lol. Nice, but blowback be a bitch

Good karma+1 vote
GameMasterUSA
GameMasterUSA - - 36 comments @ Chapter 3. Where the winds blow

I agree with hanging_rope, its a sandbox type game, all you need is an intro pack and keep releasing maps. I'm probably the worst critic here, and I have to say this is the best mod I have ever seen, and I say a lot of mods are great, but this is the best puzzle mod EVER.

Good karma+1 vote
GameMasterUSA
GameMasterUSA - - 36 comments @ Chapter 3. Where the winds blow

... See, I can't even say anything, just amazing, Valve's got nothin on you. So they can put Dual Reality in their pipe and smoke it.

Good karma+1 vote
GameMasterUSA
GameMasterUSA - - 36 comments @ The A.S.H.S.M.G.- Weapon Features #1

I like it a lot, but in the video the support clips into the moving bottom section, you could just slow it down a bit, not that big a deal, you could also put some lights on it to make it AR2ish.

Good karma0 votes
GameMasterUSA
GameMasterUSA - - 36 comments @ Look Familiar Anyone?

Lol, actually no (for those that are slower, I'm talking about the title)

Good karma+1 vote
GameMasterUSA
GameMasterUSA - - 36 comments @ Aztec-theme area

You know you could just clip some stuff, like random clips in the entrance and exit, and offset the planks on the bridge, real easy fix.

Good karma+1 vote
GameMasterUSA
GameMasterUSA - - 36 comments @ Update

Twilight Zone material, lol, creepy in a great way.

Good karma+1 vote
GameMasterUSA
GameMasterUSA - - 36 comments @ Interporting beam

Its what switches things to the other side, when looking through the window thingy.

Good karma+1 vote
GameMasterUSA
GameMasterUSA - - 36 comments @ Interdimensional window.

interdimensional windows, giant blocks of life crushing jelly, why not just call Ripley's right now.

Good karma+2 votes
GameMasterUSA
GameMasterUSA - - 36 comments @ Crypt Gameplay Sneak Peak 2

in the end you should have the flashlight turn off, as if the battery died, since i make my own maps myself, you should have it like half a second after the flashlight turns off have the scream, buts that just me, I say great job, I knew this mod wouldn't let anyone down.

Good karma+1 vote
GameMasterUSA
GameMasterUSA - - 36 comments @ Sad Cube Teaser Image

Its about time someone came up with the Emo-Cube! Lol

Good karma+3 votes
GameMasterUSA
GameMasterUSA - - 36 comments @ Prison-Island Teaser

By the look of the mod, I'd have to call you an offical Valve mapper and designer.

Good karma+1 vote
GameMasterUSA
GameMasterUSA - - 36 comments @ Post Script Launch Trailer

Should of removed the crosshair, like SneakySoft said, but you should of used Gmod for the camera for the non-player angle so it moved easier. But I like the idea.

Good karma+1 vote