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Half-Life: Field Intensity Update 1.6

Half-Life: Field Intensity Update 1.6

Half-Life: Field Intensity 17 comments

Anniversary update two years since the initial release. Featuring LD pack, bugfixes, level-design improvements and more!

Half-Life: Induction 1.4 released

Half-Life: Induction 1.4 released

Half-Life: Induction 7 comments

A small Quality of Life update to Half-Life: Induction. Also publishing maps source files and game source code.

The Big Boned and The Curious demo update

The Big Boned and The Curious demo update

The Big Boned and The Curious 1 comment

The release of the second demo. Now with in-game currency.

Meet The Big Boned and The Curious

Meet The Big Boned and The Curious

The Big Boned and The Curious 2 comments

The article about the mod development. Yummy and friendly. Doughnuts included.

Half-Life: Field Intensity Update 1.5

Half-Life: Field Intensity Update 1.5

Half-Life: Field Intensity 15 comments

Anniversary update after one year since the initial release. Featuring gameplay additions and level-design improvements.

Public discord server

Public discord server

News 1 comment

We invite you to join our newly created Discord server.

Half-Life: Field Intensity Update 1.4

Half-Life: Field Intensity Update 1.4

Half-Life: Field Intensity 7 comments

Half-Life: Field Intensity v1.4 is now available! With bugfixes and improved level-design.

[SPOILERS] Achievement Guide for Half-Life: Induction

[SPOILERS] Achievement Guide for Half-Life: Induction

Half-Life: Induction Other 1 comment

This is an achievement guide to help those who struggle to get a certain achievement in Half-Life: Induction. Obviously the article contains spoilers...

Half-Life: Induction 1.3 released

Half-Life: Induction 1.3 released

News 12 comments

Revisiting and updating Half-Life: Induction after many years.

Half-Life: Field Intensity Update 1.3

Half-Life: Field Intensity Update 1.3

Half-Life: Field Intensity 9 comments

Half-Life: Field Intensity v1.3 is now available! It's been more than two months without updates. Time to fix it! In this update we focused on QoL changes...

Field Intensity Enemies

Field Intensity Enemies

Half-Life: Field Intensity Design/Concepts 7 comments

Discussing variety of enemies and their abilities in Field Intensity. Beware of spoilers!

Field Intensity Arsenal

Field Intensity Arsenal

Half-Life: Field Intensity Design/Concepts 4 comments

Discussing variety and expediency of Field Intensity weapons.

Half-Life: Field Intensity Update 1.2

Half-Life: Field Intensity Update 1.2

Half-Life: Field Intensity 7 comments

Half-Life: Field Intensity v1.2 is now available! In this update we focused on providing more visual and audial hints for the player to minimize an amount...

Field Intensity Environmental Storytelling

Field Intensity Environmental Storytelling

Half-Life: Field Intensity Level Design/Theory 2 comments

Examples of environmental storytelling in Field Intensity narrative.

Field Intensity Recurring Level-Design mistakes

Field Intensity Recurring Level-Design mistakes

Half-Life: Field Intensity Level Design/Theory 3 comments

Describing Field Intensity level-design problems and seeking for possible solutions.

Half-Life: Field Intensity Update 1.1

Half-Life: Field Intensity Update 1.1

Half-Life: Field Intensity 9 comments

Half-Life: Field Intensity v1.1 is now available. We've gathered a lot of feedback and watched some video walkthroughs to find out what parts of the mod...

Current situation and some news

Current situation and some news

Half-Life: Field Intensity 10 comments

Hello friends. I was not sure if I should make this post. I was thinking that a page about Half-Life modification is not a place for bringing up other...

Half-Life: Field Intensity Release

Half-Life: Field Intensity Release

Half-Life: Field Intensity 32 comments

The v1.0 of Half-Life: Field Intensity is public and ready for download.

It's about coding too, not only mapping

It's about coding too, not only mapping

Half-Life: Field Intensity 12 comments

Soldier's Adventures will use its own game libraries instead of original Opposing Force ones.