if that's true, then how other people could run it and play it?
if that's true, then how other people could run it and play it?
I think that the problem is on your side, there is no trouble with the mod, we just checked it
What did you do to get a crash error? We didn't encounter any problems during the test
"From what i know, sourcemods are supposed to be installed on Disk C:
If you have it on other disk, try again, but moving it on Disk C:
(example - C:\Program Files (x86)/steam/steamapps/sourcemods)
Also try flushing your steam config - Win + R and type this command:
steam: // flushconfig (without spaces)
After that restart your PC and check if mod is in library."
Спасибо за отклик, в следующем выпуске мы постараемся исправить недочёты! Просто это только начальный релиз, даже приставка к версии - beta (1.0b).
Thanks for feedback! In the next release, we are going to fix the bugs.
ATTENTION! if you encounter problems with lighting - turn HDR on.
From what i know, sourcemods are supposed to be installed on Disk C:
If you have it on other disk, try again, but moving it on Disk C:
(example - C:\Program Files (x86)/steam/steamapps/sourcemods)
Also try flushing your steam config - Win + R and type this command:
steam: // flushconfig (without spaces)
After that restart your PC and check if mod is in library.
we did it like you said. We made it optional
This particular modification has no problems, it seems that the trouble is on your client-side.
then idk, mod works for us, i checked
have you installed right version of Source SDK Base 2013 Singleplayer?
have you installed Half-Life: Source?
have you restarted steam after putting the folder into the "sourcemods"?
Enhanced lighting, ragdolls, high resolution textures, and etc etc. Briefly - everything that source engine can do.
We are not afraid of criticism, and nor we are toxic. Being plain and rough doesn't mean being toxic, at all. If you are referring to the last rant of my friend towards you - it was your fault, and you admitted it in our DM thread.
Yes, i personally deleted a comment in the demo section, and let me repeat it: "doesn't work, please fix". The mod runs and plays fine, it is his fault, that he didn't follow the manual in readme.txt. It is not criticism, it is being a rookie.
Speak for yourself, and nobody is forcing you to follow the project. Do whatever you want, but do not try to prevent us from doing what we are doing.
P.S. You keep stalkering this project for more than one week, what is your problem? Are we like in your debt or something?
this art was made by me 5 months ago, when we didn't even have the idea of making port of They Hunger on Source. Yes, background map indeed is from Lost Souls, nevertheless, i thought that it would be cool to post something like this, since it is related to the They Hunger generally.
Nope. It's not even a remake, it's a port.
It doesn't have same objectives as "They Hunger: Again", which is in fact a first remake ever made.
Our objective is to port ORIGINAL They Hunger assets to the Source engine, frankly.
"If you are waiting for something new, that is going to break or super the original gameplay of They Hunger - you are wrong. You should probably refer to "They Hunger: Again" which has all of that ****."
"We are going for classic, and black mesa is far from classic, so we don't go black mesa way. Thanks for the wishes, we are not scared of "outdated" word, we just want They Hunger for Half-Life: Source."
We are making this mod together - me, and my friend. Two people in sum.
We are going for classic, and black mesa is far from classic, so we don't go black mesa way. Thanks for the wishes, we are not scared of "outdated" word, we just want They Hunger for Half-Life: Source.
Fra3R
joined
This member has provided no bio about themself...