In my private mod, I almost made the two greatest RA2YR mods merge into each other,MO meets ROTR !
In my private mod, I almost made the two greatest RA2YR mods merge into each other,MO meets ROTR !
I think Mirage Tank is missing !
I have problem only about Babel! I mean, the final mission of Epsilon. The mission crashes in to client main screen at exactly when orange loading bar half filled.I tried to change renderer. But it continues crashing no matter which I choose.The other missions are all OK! I don’t know what is the problem with Babel
As you can see Paradrop planes' trails, YES ! Definetely YES ! And now new logics may come ! Shields, especially... :D
New Phobos feature...Create any unit upon death animation ! At the hand of a clever modder like you,gameplay will be even more greater...I know,this is not stable,yet.And the developers said that this feature will be upgraded more in future.(via by certain warheads,e.t.c.)
I tried to make the projectile interception unit by latest Phobos,but I failed.
The projectile that I want to intercept, has "Interceptable=yes"
Intercepter unit has "Intercepter=yes " "Intercepter.GuardRange= for example 1.0"and Intercepter.EliteGuardRange= for example 1.1
Intercepter unit's projectile has "Inviso=yes" and projectile belongs to unit's Primary weapon.
but I couldn't manage it to work.Is it broken by Ares' custom armor logic(since I didn't use any armor for interceptable projectile) or I miss something else ? :O
I know you use phobos ! (New enhanger compatible with Ares dll. , too...)
I use hackers to make money,too.(with Phobos...) Works great...
But I couldn't solve ,how to make hackers promote while they are money making ?
I checked for the ROTE rulesmd.ini and artmd.ini ... but I couldn't solve this.
I tried to do a projectile trailer anim. that makes a dummy infantry ( gen.mutat. brute code with Ares.dll, AnimToİnfantry=) but it doesn't matter which side will new made victim infantry belong to??? (artmd.ini code.. MakeInfantryOwner=killer,victim,civilian or special )
Anim. Trailer infantry instantly dies, but my hackers don't promote ! I checked the costs of hacker and dummy dying inf... Also VeteranRatio= is OK... BUT...
What is the secret ? I couldn't solve !
I know you use phobos ! (New enhanger compatible with Ares dll. , too...)
I use hackers to make money,too.(with Phobos...) Works great...
But I couldn't solve ,how to make hackers promote while they are money making ?
I checked for the ROTE rulesmd.ini and artmd.ini ... but I couldn't solve this.
I tried to do a projectile trailer anim. that makes a dummy infantry ( gen.mutat. brute code with Ares.dll, AnimToİnfantry=) but it doesn't matter which side will new made victim infantry belong to??? (artmd.ini code.. MakeInfantryOwner=killer,victim,civilian or special )
Anim. Trailer infantry instantly dies, but my hackers don't promote ! I checked the costs of hacker and dummy dying inf... Also VeteranRatio= is OK... BUT...
What is the secret ? I couldn't solve !
This would be very nice but I can't think about severity (difficulty) of this ! :(
Ghost type units on batlefield in YR ! :O What more is there to say ?
Wow!
Incredible ! I think,it had taken many hours until coming this state. :O
I understand,too.In vanilla YR, cellspread can't be more than 11 (or game gives an internal error) Goodjob man ! :D
Impressive .... Have a good work on this mod :)
falaka21
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