Remastered single player Campaigns & fast paced, balanced multiplayer. Rise of the East introduces two completely new factions to the game, East Asia (China) and GLA from Generals. Full multiplayer functionality using CnCNet Client and many new and exclusive features, improvements and much more!

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Report RSS Phobos Showcase #2 - Intercepting Projectiles (view original)
Phobos Showcase #2 - Intercepting Projectiles
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A1theend0ftime
A1theend0ftime - - 14 comments

Cool

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ConfirmÆtion
ConfirmÆtion - - 94 comments

Dang that’s cool

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eil
eil - - 846 comments

anti-rocket laser?

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yanmo
yanmo - - 38 comments

cool!

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Tleno
Tleno - - 1,049 comments

So are aircrafts meant to be targetable by these too? Will these be an American take on Apocalypse tanks? Less offensive capability against ground units (soviet war machines are generally stronger, plus that thing has two barrels) but more efficient anti-air plus anti-missile utility?

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ayylmaoRotE Author
ayylmaoRotE - - 379 comments

aircraft won't be targeted, it will be purely anti projectile. They are only a bit stronger than the current M1A1 so 2 of them may still not be able to beat 1 Apocalypse

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IvanderLim
IvanderLim - - 1,181 comments

Phobos turn this thing into another level.

Truly the amazing stuff i see here.

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falaka21
falaka21 - - 14 comments

I tried to make the projectile interception unit by latest Phobos,but I failed.

The projectile that I want to intercept, has "Interceptable=yes"

Intercepter unit has "Intercepter=yes " "Intercepter.GuardRange= for example 1.0"and Intercepter.EliteGuardRange= for example 1.1

Intercepter unit's projectile has "Inviso=yes" and projectile belongs to unit's Primary weapon.

but I couldn't manage it to work.Is it broken by Ares' custom armor logic(since I didn't use any armor for interceptable projectile) or I miss something else ? :O

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Description

Phobos development going at full force, this one is from our friend AutoGavy, the dev from Tiberium Crisis.

And yes we'll get a Paladin next version :P