necron and sob ai doesn't seem to be working.
daemons (and daemons ai) seems a bit op. furies are kind of strong for being the most basic unit...their commander (squad) that spams at long range is a bit op too. daemonclaws obelisk is pretty annoying. and that one turret (i forget the name) that fires from like two screens away is just absurd. heldrakes are ridiculous too (and any other durable, spammy aircraft).
dark eldar mandrakes seem kind of strong for being a basic unit.
sob zappy vehicle (i forget the name) only costs 2 population for how good it is?
those are off the top of my head but the list goes on.
i get that balance isn't the primary focus of this mod but sometimes the imbalances make this mod frustrating to play. this mod is a techfest. i feel like in general, commanders and tech units are way too strong. like why bother training cultists when they're just gonna lose in all combat situations and waste your requisition to reinforce. not to mention why do they even have weapon upgrades that are worth more than the units themselves? nobody is gonna bother to upgrade their weapons when they die to a sneeze. even heavy infantry like SM/CSM can feel obsolete when it takes 4+ squads of them more than a minute to kill some super durable unit.
please tone down the cost effectiveness of some units..namely the ones that are super duper durable and/or can spam at long range. thanks.
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