for some reason I didn't get logged in. This "guest" message was still me lol
for some reason I didn't get logged in. This "guest" message was still me lol
Have you considered making new stronghold maps for new races as well? It would require a lot of coding and help from the race mod makers, I'm sure, but I think it would be an amazing addition to the game!
Why can I not use the Tyranids mod with this mod? Seems every other race has been included, all except Tyranids.
i cant seem to get the missions to work with any of the mod races. it wont even accept thousand sons, and daemonhunters and witch hunters dont seem to work. the map loads up and its just a normal skirmish against random enemies.
i got it all sorted out via the relic news forums.
would it be possible to make this mod for the various addition race mods, such as daemonhunters, thousand sons, and witch hunters?
if you could point me in the right direction, i'll see what i can do on my end.
hm, ok then. i can see if i can make a simple mod that just switches everything but the leader to tsons stuff. which race is used for buildings and units. just need to figure out exactly what to change and where it is located :P
another post, will you guys be updating the termies and rubrics to match the new models? soul reapers and flamers options on rubrics, soul reaper and missile option on termies and changing their weapon to the power sword?
this was when i was playing just the tsons mod, no other mods.
Wanted to inform you that 2 of the summoning spells for the sorcerer lord dont work. The skull does, the spawn and the other one do not.
i can not get the campaign working. cant even get the button to show up. can this be fixed in a future release?
would you be able to make a mod that replaces the chaos marine race with the thousand sons in the campaign? that would be awesome, especially if you make wargear for the leader.
Exodus765
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