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Comment History
TheBreadMan
TheBreadMan - - 15 comments @ Anomaly Magazines for 1.5.1

Also the Fort Pistol magazines are listed by name as a game file: st_mag_fort_9x18_fmj. Also the Glock 17 doesn't have mag support, but that may just be a BaS thing. This is all in 1.5.1. Just what I've noticed so far.
also it might not be the Fort pistol, because I was just ejecting during battle and forgot the pistol it came from. This is just the name of the mag as Displayed to the player, which might be considered a bug to the creator.

Good karma+1 vote
TheBreadMan
TheBreadMan - - 15 comments @ Anomaly Magazines for 1.5.1

Can the maker of this mod, or someone else, make a mod Patch for this that removes the Condition of the Magazine? I want magazines, but every one being broken is annoying. I even had 1 magazine that was "Functional" condition, I removed the bullets from it, and guess what? Deformed. I know conditions of magazines is a factor irl obviously, but what are these made out of Paper?

In other words, I want mags but I don't want jamming every 2 shots because of mags. Thank you.

Good karma+1 vote
TheBreadMan
TheBreadMan - - 15 comments @ S.T.A.L.K.E.R. Anomaly

I am having a Massive bug/glitch that is making my game Infuriating. The electrical anomalies, Especially/Specifically the ones in Cordon under that tunnel, are Invisible. I mean completely: no Sound, Effects, Anomaly graphics... Nothing. They are Totally Insensible: However, they can still Kill me.
I am using the Direct x 9 graphics or whatever, and maybe this is different on 10 or 11 but this definitely needs a Patch. I was playing on a "campfire 10 minutes" profile and had to Restart to turn it Off because I can't be dying from things I can't hear, see, And can kill me instantly.
Just for reference this was Before Mods also, like B&S.
using the 1.5.1 version

Good karma+1 vote
TheBreadMan
TheBreadMan - - 15 comments @ Azure Sheep In-Game Screenshot

this scientists story does not end well. his parcor saved him but it is shortlived. the creator of this put a lot of detail in this

Good karma+1 vote
TheBreadMan
TheBreadMan - - 15 comments @ Half-Life Resonance Cascade (Remake)

so How can you download this and install it? What game do I need to own and install this SCB game, and then I download this mod into that SCB mod? I am not seeing how to make it work correctly or at all. Can someone post an install tutorial or something?

Good karma0 votes
TheBreadMan
TheBreadMan - - 15 comments @ Half-Life : Residual Point

I am not sure if this solves what you need, but run/install the file Into your Half Life Folder directory, then CLICK THE "hl" APPLICATION FROM WITHIN THE Half Life FOLDER, as the "old" shortcut will Not include the "change game" option. you have to make a shortcut of this and you could/should rename this shortcut from the hl application "Half Life Mods" and then run/start the game into This shortcut. After this there should be a "Change Game" option that you click into to change games from within the regular Half Life menu.

Good karma+1 vote
TheBreadMan
TheBreadMan - - 15 comments @ Half-Life : Residual Point

I had a Fatal Error on the transition between zk03w and the next map, at the junction in the tunnel after opening the storm drain and the ladder entrance is blocked by rocks after the explosion (zk03y? maybe zk03a?). The error was "Mod_NumForName: /models/rbarrel.mdl not".
I fixed this by going to the models page (This Also Includes The Patch 1.5 overwrites) in the files and renaming "Mbarrel.mdl" To "Rbarrel.mdl" and that fixed it. note that all are all lower case. This fixed the error and it loaded the map. I DO NOT KNOW HOW THIS AFFECTS THE REST OF THE GAME. this just fixes this Specific map that I've seen so far.

Good karma+1 vote
TheBreadMan
TheBreadMan - - 15 comments @ S.T.A.L.K.E.R. - Lost Alpha

Alright cool because I got that ending so many times I don’t want to f it up again and things like even the bear detector are 50k so making it this is dangerous if it is that limit of no-exceed. This limit should probably be increased on a coding level to 100,000 because this seems more appropriate.

Good karma+2 votes
TheBreadMan
TheBreadMan - - 15 comments @ S.T.A.L.K.E.R. - Lost Alpha

What did you make the exact parameters for the rich ending? Is it if you make More than 50,000 at one time or is that just when you go in there and activate holding more than 50k?

Good karma+2 votes
TheBreadMan
TheBreadMan - - 15 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

figured it out and works fine now, and save data didn't crash either. thanks for fix!

Good karma+1 vote
TheBreadMan
TheBreadMan - - 15 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

that's what is happening except mine's 10x worse and totally unplayable.

Good karma+1 vote
TheBreadMan
TheBreadMan - - 15 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

posted an requested Support thread for this.

Good karma+1 vote
TheBreadMan
TheBreadMan - - 15 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

I'm experiencing a serious problem as well with the 1.4.12 version: when I zoom in with binoculars or a scope, it appears in the top left corner very small and it also is not shooting where I am aiming with the reticle, meaning that it is still shooting center-screen and it is totally black there, making it unplayable. Hotfix this please asap as this game is going awesome so far yet no scope/binocs no play (on Master with 1.5 spawn rate for all).

Also, if there's a way to post screenshots or pics then I'll show you. Also have a video of in action.

Good karma+1 vote
TheBreadMan
TheBreadMan - - 15 comments @ Dawn of Darkness

I'm using this game in Steam, can someone explain the exact process of how to get this to play? I want to check this game out it's just "quake2.exe +set game roarke" isn't working at all. Can somebody explain how to run this?

Good karma+2 votes