Dragging around body parts? I hope there's a 1916 Der Unbekannte Krieg/Lone Survivor-style monster distraction system.
Dragging around body parts? I hope there's a 1916 Der Unbekannte Krieg/Lone Survivor-style monster distraction system.
It's not supposed to be the Blue Demon. It's a model of Cry's animated representation of himself. This is sort of a tribute to him.
Did he ever SAY this was Gordon? And they don't say where you were between HL1 and HL2 besides a vague "in stasis somewhere" explanation so it's perfectly possible G-Man sent him on another assignment between games. Gordon doesn't talk, either, so of course he didn't show any recognition when the citizens were talking about City 14.
It needs CO. Some of the files require data from the original ArmA 2.
To be fair, the bots have some of the best AI I've seen. Except in open combat, there's some of CS:S's legacy there.
You seem to exist only to complain. You should try and make a game yourself before judging people who can. And before you think it's hard to make models for a game, it's not. It's just time-consuming.
They're literally sandbags strapped to his body. Do you think the Saharan militia is rich or something?
Did he SAY he made them himself? The entire left side of the screen is a credits section.
Whoop, got it working. Turns out it conflicts with Gravity Hull Designator.
Well, it all works for me except the NPCs disappear when the elevator leaves to go to the next floor.
Quite a bit of smoke.
This is a damn fun mod, but I cannot for the life of me figure out how to use parachutes in Overpass.
WOW!!Looks like Half-Life 2! Oh wait...
I thought he just proved that it WASN'T an MP5.
The enemy or your wrist?
It's balanced so that it's fairly accurate if you're using darts, not like a sniper rifle but enough to get some nice distance. That's what I use all the time in S.T.A.L.K.E.R., it's like a semi-auto mid-range rifle.
That was so fun in S.T.A.L.K.E.R..
That's one high-tech crowbar.
The series went in order. 1998: Half-Life, 1999: Opposing Force, 2001: Blue Shift/Decay, 2004: Half-Life 2, 2005: Lost Coast, 2006: Episode 1, 2007: Episode 2\Portal, 2011: Portal 2. That's in chronological order in-game as well (except for Lost Coast, which never officially happened in the space-time continuum, and Portal and Portal 2, which is in the same universe but hasn't met with Half-Life except for the Borealis and small hints, but if they make a Portal 3 Chell will have emerged in Combine-controlled Earth). Thank you for this geek history lesson.
Actually, I think the only people who still give a crap about the whole thing are gay people and the asshats who decided that being gay was bad in the first place. I don't think many other people care, but it does get kind of annoying. It's like "Yes, we know, you're different, but we're at a stalemate because of the morons who brought us so many things like Burn a Koran day."
Is it at least stronger than the chopper from in-game Half-Life 2? I remember shooting it for five seconds and the wings burst into flames.
Yeah, due to the strange Garry's Mod enemy vs. ally cross-game where the HL1 Zombies attack the HL2 Zombies and vice versa, I have found that the HL1 Zombies are more powerful. Or, at least, they can kill a HL2 Zombie before it kills them.
But you're a radio operator, why are you in the field?
It looks slightly like a green version of a grunt from Half-Life.
It's a bomb known as the S.L.A.M., frequently rigged to the bathrooms while camping in the stalls on Half-Life 2 Deathmatch.
If I could direct you to the mod labelled "Dystopia", they oddly had no rain whatsoever. Wierd. Although the tutorial guy DID say that they were actually in a giant concrete box made to look like the sky.
Fallout is the perfect view of that. Just with nuclear war. But to be honest, who DIDN'T see that coming?
(buried)
Reminds of S.T.A.L.K.E.R.
(buried)
Reminds of S.T.A.L.K.E.R.
EscheresquePolygons
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