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Comment History
enubis
enubis - - 15 comments @ Introducing BSG:FC to HW:R

hey love this mod and cant wait for the remastered version!! Is there any news on the update? Also is there any way to build the rebel Basestar as i cant seem to get it to work?

Good karma+1 vote
enubis
enubis - - 15 comments @ Fall of Kobol

Hi great mod can I just make one suggestion? That you consider using the same effects as sins of the profits for nuclear explosions just as I feel they are more accurate to the show and the big bright blast would fit in so well with this mod also the massive damage they cause is more like the show granted may have to extend the reload times for balancing

Good karma+1 vote
enubis
enubis - - 15 comments @ Fall of Kobol

Thanks for your reply love your mod :) me and my mate will be playing it a lot haha what does it mean in the string that I have to place the res ship in proximity to the hub? Does that mean we have to just be in the same well or?

Good karma+1 vote
enubis
enubis - - 15 comments @ Fall of Kobol

Also the resurrection hub seems not to generate antimatter just sits at 35?

Good karma+1 vote
enubis
enubis - - 15 comments @ Fall of Kobol

Hi can I ask whether the old style Cylon raiders are in this mod I can't see them on the old style base star but I'm sure they were in an earlier build?

Good karma+1 vote
enubis
enubis - - 15 comments @ Gul-Dukat(tech)

Hi Gul really love your work and your YouTube channel I am contacting you on behalf of the mod team for Stargate Invasion could you please give me a pm when you see this?

Good karma+1 vote
enubis
enubis - - 15 comments @ Republic at War

hi when I started galactic conquest campaign I can only play it for a few minutes before the game crashes into a bug and will it be fit in the new update also me and my friend can't seem to play online any idea why?

Good karma+1 vote
enubis
enubis - - 15 comments @ Star Trek: Armada 3

I did just try to up vote this but hit down vote by mistake (hate phone) and I can't seem to change it due to I have already issued Karma but I do agree it's a very nice ship

Good karma+1 vote
enubis
enubis - - 15 comments @ Star Trek: Armada 3

Seige/planet my bad it's late haha I thourght I corrected all the mistakes but didn't seem to save :/

Good karma+1 vote
enubis
enubis - - 15 comments @ Star Trek: Armada 3

Ye but in effect that gives both Feds and Klingons a choice the cards also have sort of a choice due to the fact they can be dominion or pure ech with its own dreadnought so feels abit like poor romulans are left with out the choice haha not critters img the mod it's amazing and I love it just would have loved an alternate romulans Titan perhaps just a refuted scimitar so one was more sugar/planet orientated and the other a straight up hunter killer. So one wd have a perfect cloak that couldn't be detected but can't fire so was built to slip in and kill planets/structures and get out and the other more like the one now just perhaps replace the planet killer ability with a better anti ship ability add a new texture and you have a choice of 2 Titans.

Good karma+1 vote
enubis
enubis - - 15 comments @ Star Trek: Armada 3

Out of interest I haven't had a chance to play as the romulans yet but do they have a second Titan in this build like all the other factions have gained? Or some style of equivalent? Also I remember hearing/reading some where the sonar can join the dominion but I haven't seen that yet so assuming it's incorrect?

Good karma+1 vote
enubis
enubis - - 15 comments @ Star Trek: Armada 3

Hi love the mod so far but I do seem to be having some issues with crashing and when I launch the game it freezes and says its not responding? Has any one else had issues similar to this? I have tried reinstalling a few times from both installer and zip, also tried verifying the game cache a few times has 1 or two files it needs to get. I have activated the large address software but hasn't helped :(

Good karma+1 vote
enubis
enubis - - 15 comments @ Star Trek: Armada 3

Hi just downloaded the mod and loving it only problem is all the explosions are very boxy, i have deleted and re-downloaded and reinstalled with no changes :( anyone have any ideas?
Thanks.

Good karma+1 vote
enubis
enubis - - 15 comments @ Star Trek: Armada 3

Hey,

Just out of interest (sorry if i have missed this in an earlier update) is there any chance you may be changing the wormhole effect to a more DS9 style?

Thanks,
Again for such am amazing mod

Good karma+2 votes
enubis
enubis - - 15 comments @ Star Trek: Armada 3

First thing I would like to say is how much I love this Mod and how brilliant I think it is.

But while the Borg are having a rework I would like to make a few humble suggestions to try and make them feel a bit more Borgish feel free to ignore them completely.

Change of Borg Cube Powers
1.We Will Adapt - Borg ship begins rotating shield frequencies as a result shield mitigation increases dramatically for a period of time.
2.Resistance is Futile - As the Borg engage the enemy species they learn more about there shield frequencies and as a result Weapons bypass enemy shields for a period of time until they re-modulate.
3.We Are the Borg - Same as is now
4.Holding Beam - Same as it is now

Change of Queens Powers
1.We Are One - The Queen takes direct control of regulating the fleets actions (Immediately resets all cool downs of nearby ships)
2.We Must Protect the Queen - Summons Borg Cube via transwarp to the Queens location.
3.We have arrived - Build Uni-matrix 001 (builds a special 1 of a kind hero star base)

I have a couple of other ideas but don't want to bore ppl so if ppl like them il post some more if not i wont waste ppls time haha

Again love the Mod and think the team has done an amazing job

Good karma+1 vote