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Comment History
Endcar
Endcar - - 10 comments @ Sins of the Prophets

Sorry, they were just idea's nothing more. Better to take on one problem at a time ;)

Good karma+1 vote
Endcar
Endcar - - 10 comments @ Sins of the Prophets

There's lots of races in the halo universe that could in fact be added (depending how far back you look). However if you were to split the two groups the UNSC would not be called the UNSC anymore. It's actually the UEG (United Earth Government). The UNSC took governing roles when the Covenant were wiping out the human race to a point they knew they could no longer compete with in peaceful terms of negotiation. The Covenant split thanks to the "Great Schyssm", creating the Covenant Separatists, and the Covenant Remnant (still loyal to the old ways of the covenant).

Good karma+1 vote
Endcar
Endcar - - 10 comments @ Sins of the Prophets

Races to think about or add: Precursor's, Forerunner's (Prometheans were a creation of Forerunners with no armada that we know of), Human/San-Shyuum Alliance (an alliance that later was destroyed following the war against the Forerunner's), more flood ships, Insurrectionists (Rebels against the UNSC), Covenant Separatists, Sentinels (creation made by the Forerunners but, do in fact have an armada).

Good karma-1 votes
Endcar
Endcar - - 10 comments @ Sins of the Prophets

Wondering if you guys have room for another modeler or texture artist (or both).

Good karma+3 votes
Endcar
Endcar - - 10 comments @ Sins of the Prophets

Their all cinematic (no in-game footage). Blur is the head studio for making movie quality cinematic's for games.

Good karma+2 votes
Endcar
Endcar - - 10 comments @ Sins of the Prophets

Found an issue you guys might want to look into. Whether this is in the code directly or not this will crash your computer at a given point. Every game I've played so far will run smoothly for about 45 minutes to an hour and half with 10 players and flood active. After that it begins to chug really bad and tried to figure out why. What I've found out is that when a fleet engages another ship but it warps out, all the particles of missiles, lasers, etc. will follow that ship until it is destroyed. When that ship is destroyed the flying particles would disappear as intended. Now imagine this with dozens of confrontations and hundreds of ships warping out as missiles are tailing them to the next planet.

Good karma0 votes
Endcar
Endcar - - 10 comments @ Dawn of Victory

I'm not letting this mod die. Now that I refuse!

Good karma+5 votes
Endcar
Endcar - - 10 comments @ Star Trek: Sacrifice of Angels 2

Yah I just tested it. Almost all mods set and released for the 1.51 version should also work for the 1.52 as well. Have fun guys.

Good karma+1 vote
Endcar
Endcar - - 10 comments @ Sins of the Terran Empire

Hi, wondering if you needed someone to model the ships and or texture them. If you need a portfolio I can show you what I've got as of now.

Good karma0 votes
Endcar
Endcar - - 10 comments @ Dawn of Victory

You know I've had the ship you've asked completely modeled and emailed to you. Not sure if you ever got it. Texturing it has been problematic so I'm still working on my traditional art skills with photoshop.

Good karma+1 vote