I am Matthijs de Rijk! An Historical Reconstruction Artist from the Netherlands. I've always been driven by the urge to create and to bring to life. Build worlds of other times, lives that no one has ever experienced. It sparked my believe that creation, besides love, is one of the highest callings of humanity. This virtue, together with my passion for history, sparked my career in history reconstruction. I started rebuilding places that had long gone, reanimated people that had long turned back to dust. I wanted people to experience what had been. Not only to show, but also to teach something about themselves. This became my mission! I started in 2007 with blender, so with over 10 years of experience, I think I call my self fairly advanced with the program. Other programs like Substance Painter, Photoshop and Krita became part of my workflow through the years. And currently working a lot with Unreal Engine for to create amazing VR experiences. Check out my homepage for more!

Comment History  (0 - 30 of 123)
MrEmjeR
MrEmjeR @ Character customisation

I love it!

Reply Good karma+3 votes
MrEmjeR
MrEmjeR @ Sails of War

Damn, ship games are the real focus of indie games lately. Not complaining, ships are my favorite thing to make :)

Reply Good karma+2 votes
MrEmjeR
MrEmjeR @ Crafting test

Looks awesome, although it looks a bit creepy that the left hand is completely still...

Reply Good karma+2 votes
MrEmjeR
MrEmjeR @ Please vote for 0 A.D. as 2017 Indie of the Year!

Goes without saying :)

Reply Good karma+2 votes
MrEmjeR
MrEmjeR @ Somewhere is still alive!

jeeee :)

Reply Good karma+1 vote
MrEmjeR
MrEmjeR @ Pirates of the Caribbean: New Horizons

Yeah, with mods companies generally don't bother. But when you say you're a standalone game, you might get in trouble. If it's good they want to get money from it, if it's bad they are scared that it stains the brand.

Reply Good karma+2 votes
MrEmjeR
MrEmjeR @ Pirates of the Caribbean: New Horizons

nvm i see that you decided to not use the potc name for the new game

Reply Good karma0 votes
MrEmjeR
MrEmjeR @ Pirates of the Caribbean: New Horizons

Wait how can you just use the PotC brand without permission??

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MrEmjeR
MrEmjeR @ Wayward Ventures - Yearly Recap

Everything looks so pretty now!!

Reply Good karma+3 votes
MrEmjeR
MrEmjeR @ Dane Axe

Evidence for the opposite of your statments: Moddb.com

Reply Good karma+1 vote
MrEmjeR
MrEmjeR @ Dane Axe

Can you please get me some references for your statement? I'm all about accuracy and stuff. But I don't go about opinions. All sources I have found on Dane axes state that Dane Axes include both M and L blades, this one being type M.
If you can prove to me with real historical sources that I'm in the wrong, i'll gladly retract my statement and not call this a Dane axe anymore.

Archaeological finding that this reconstruction is based upon: Britishmuseum.org

Reply Good karma+1 vote
MrEmjeR
MrEmjeR @ NEW Vehicles

Will the AT-RT be as fast an nimble as it is in the series? It always frustrates me that in the game these things are as slow as tanks, While they were designed as one of the fastest all terrain attack support vehicles...

Reply Good karma+6 votes
MrEmjeR
MrEmjeR @ New Designs of Brutal Swords

As you can see, I'm already creating the assets ;)

Reply Good karma+3 votes
MrEmjeR
MrEmjeR @ New Designs of Brutal Swords

Thank you!

Reply Good karma+1 vote
MrEmjeR
MrEmjeR @ Retexture Bannerlord

wait, how can you make a perfect looking game look better???

Reply Good karma+6 votes
MrEmjeR
MrEmjeR @ End him Rightly! - The Mighty Skallagrim

Yeah, I'll see, it all depends on they way they implement modding for weapons. In warband you can switch javelins to use them as spears, so maybe a similar thing for swords to do a mordhau.
I do the sculpting, if necessary, with blender. But it's only necessary for complicated shapes like sword handles or decorations.

Reply Good karma+1 vote
MrEmjeR
MrEmjeR @ Dane Axe

Sounds logical, but there are multiple designs and findings of the axes and they were used in major parts of Europe. Lots of depictions have a longer part on the lower side.

Besides that, the piercing was meant for flesh not mail. If you have seen testing videos, proper mail is very hard to pierce, even with dedicated piercing weapons. An axe as light as this one with a blade not dedicated to piercing and unaligned with the line of the handle will be unable to effectively penetrate any proper mail from the time.

No matter, this mod is about reproducing the weapons from Skallagrim's collection, and this is the way his Dane axe is shaped.

Reply Good karma+1 vote
MrEmjeR
MrEmjeR @ End him Rightly! - The Mighty Skallagrim

My Bannerlord ^^

Reply Good karma+6 votes
MrEmjeR
MrEmjeR @ End him Rightly! - The Mighty Skallagrim

I will see what I will do after the mod is finished, but my first focus will be on Bannerlord

Reply Good karma+2 votes
MrEmjeR
MrEmjeR @ Dane Axe

Plz by all means, explain why it's not!

Reply Good karma+3 votes
MrEmjeR
MrEmjeR @ An Elegant Weapon for a More Civilized Age

Thank you for the comment! :)
Indeed the we got only a few months to live our normal lives

Reply Good karma+1 vote
MrEmjeR
MrEmjeR @ End him Rightly! - The Mighty Skallagrim

I'll see what will be possible. I don't plan on making it all too complicated though.

Reply Good karma+3 votes
MrEmjeR
MrEmjeR @ End him Rightly! - The Mighty Skallagrim

Yes of course! I plan to make a model for his hairstyle and beard too! And maybe his Skallagrim hoodie while I'm at it. That would look quite funny.

Reply Good karma+2 votes
MrEmjeR
MrEmjeR @ Kings and Conquerors: The Hellenistic Era

its the hardness of learning a new tool, when your used to another. uv unwrapping in blender is actually one of the easiest things. with a few click you got a sweet unwrap. its just different than your used to, and it takes some time to figure out the handy tricks. you'll get over it

Reply Good karma+2 votes
MrEmjeR
MrEmjeR @ An Elegant Weapon for a More Civilized Age

Thanks man! I appriciate that

Reply Good karma+3 votes
MrEmjeR
MrEmjeR @ Skellige Update!

WOW did you and your team make all these? Crazy those are some industry level modeling skills! Where did you got the time to make these? It must have taken hours and hours of work...

Reply Good karma+1 vote
MrEmjeR
MrEmjeR @ End him Rightly! - The Mighty Skallagrim

Maybe, i have no idea how the game will be, so we'll have to see. Would be awesome though ^^ Swedian Veteran Pommeller

Reply Good karma+6 votes
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