I just wet myself.
I tell you, I have never been so excited for any unit as the Recycler.
I can't stop laughing about the microwave oven strapped to the back of the Recycler.
This is pretty bad-***. I recall with great delight the RA2/YR cross-teching 'secret' units one could acquire by sneaking a spy into an enemy tech center, and the mechanic behind the Recycler is very reminiscent. :D
This was always one of my favorite YR maps, and it's a pleasure to see it reborn in TI.
1.1? Seriously? NEW renders and all? You mean...you lot aren't done developing?
HAPPY DAY~
No offense, but if Westwood hadn't dropped the ball with TS they may very well have been able to continue on to do C&C3 as the Tiberian Twilight they envisioned.
The fact remains that, instead, they spent two damn years making a crap isometric game released amidst a host of competitors cutting their teeth with 3D engines. TS was poorly balanced, poorly made and remains one of the most-modded games because playing it otherwise is like pulling teeth.
Since we're all throwing our opinions around like it's a **** comparison contest, allow me to interject mine - what happened to WS was it's own doing and (after the crapfest that was Generals) we're lucky EA didn't half-*** TW.
Massive amounts of butt-hurt detected, Commander...
Man. If y'all release this thing, and I mean, actually release this thing to 100% completion, I will likely **** my pants with overwhelming rapture and glee. I would never stop playing this mod.
AfterFlash: If you want the AI to make use of a unit or structure, you need to edit the AI itself to use that unit or structure. Computer programs don't just magically 'know' you've added onto them - you've got to tell them what's been added and what to do with it, too.
Comrade and the Hunter are too busy ******* around with that .95 Shockwave update caught in a Star Trek-esque temporal casualty loop to bother updating RotR again.
If this mod is dead I will be v. disappointed. I've been looking for a quality port of RA1 to one of the newer engines, and this one could be a great success were it finished. Alas.
Hello, I am a nationalistic *******.
Make with the English, please.
In response to m48a5lfcss' comment about the European AI:
The Generals/Zero Hour engine only contains enough AI 'slots' for 12 armies - those being the three original factions and the three specialized generals assigned to each faction. While it is possible to add entirely new factions, other generals, etc. to the game for human players to use, enabling those new factions for the computer to use would require disabling the AI for one of the original armies and scripting new AI for the faction you wish to enable.
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