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Comment History
EarthQuake
EarthQuake - - 17 comments @ Sinful Influx

Dum dee dum, need more screenshots O_o

Good karma+1 vote
EarthQuake
EarthQuake - - 17 comments @ Sinful Influx

Yeah, yeah, I hear ya. I might do it, might not, who knows? :P
I guess the first thing I need to work on is converted the dehacked monsters to the new Zdoom decorate lump actors...

Good karma+1 vote
EarthQuake
EarthQuake - - 17 comments @ Sinful Influx

With school, 3 websites to build and maintain, and Real Life getting in the way, this is turning out to be hard. Maybe I should start recruiting :(

Good karma+1 vote
EarthQuake
EarthQuake - - 17 comments @ the teams.

hahaha!

Good karma+1 vote
EarthQuake
EarthQuake - - 17 comments @ Alpha Testing #1

My first words after trae got his server hooked up.

Good karma+1 vote
EarthQuake
EarthQuake - - 17 comments @ Piranha

I downloaded this model years back, thinking "Cool, i wanna use this someday!"
The model was "as is" with no warrenty, so I downloaded it.

Comes to find out that it was taken from Gunman Chronicles and that they ripped it off as their own, I'm assuming.
Cheap $#!% if you ask me, but anyways, I'm not going to use it.

Good karma+1 vote
EarthQuake
EarthQuake - - 17 comments @ Doom

Sorry, I guess I didn't make it clear...

I know all about those source ports but they are not what I'm looking for...

I don't want an engine with 3D acceleration, or sprite transparencies, or dynamic lighting. Those just take away the Doom atmosphere.

Another thing about these ports are that they implement jumping (which can let you access things ur not supposed to on the old Doom levels), True 3D, which may look cool, but it just doesn't appeal to my tastes and make the game much more unstable (this is Doom, not Quake), and mouselooking. These things just make Doom like... Quake.

If I wanted to make a mod with slanted slopes, transparencies, and True3D, I'd start with Half-Life or Unreal.
I just want to update Doom95 to make a better experience, and not to make it more technologically advanced...

I don't know if you can see through my eyes, but I've always wanted a worryfree game, and Doom was my answer. 10 Years have passed, and I think its time to update Classic Doom.

Good karma+3 votes
EarthQuake
EarthQuake - - 17 comments @ Doom

...and mine as well.

This may be offtopic, but have they released the Doom II source for windows? I know that it was originally for Linux, but someone ported it to windows.
Also, have they released the source code for Doom95?
Doom95 has the best interface of them all, and someday, I'd like to make a port which increase limits, such as screen resolutions, facecounts, spritecounts, and fix a few more things, such as player over player, adjust the player speeds, and fix the Doom95 demo bug.
My goal: fix Doom up, without changing the simple pleasures.

Can I get an AMEN?! Right on.

Good karma+3 votes
EarthQuake
EarthQuake - - 17 comments @ EarthQuake

Anyway, I should probably tell something about myself...

Fourteen years ago, I played my first Firt-Person Shooter, Wolfenstein 3D. I was only four years old, playing a game with animated violence... just imagine my thoughts as I died miserably in the first 30 seconds of playing. Seeing that bloody mugshot, and the screen flashing red.

For the next three or four years on my trusty 286 machine, I got better and better, and finally (in 1993) moved onto Doom.
I loved Doom, in fact, I still do. It scared the bejesus outta me, probably because I was like 8 years old :)

Although I had played Doom for so long, I was never introduced to multiplayer gaming, not until my dad helped me set up a DCC. It was joy. I even remember the exact Doom level he had picked to test it out. Joy, I say.

A few years pass, and I started to play Quake. I only had the shareware version, but me and my friends didn't care. I had my first LAN now, and multiplayer games seemed to flow so smoothly now. This is where I adopted the name EarthQuake.
A year after that, I decided upon the motto "Don't just play it... Feel it." and I've stuck with both since then.

I even remember the day I bought Half-Life at Wal-Mart. The orange box caught my eye, and when I opened the flap and saw the headcrabs on the scienists, I knew this was something to not overlook. I paid $40 right then and there.
I will never regret that decision.

To date, I am still involved with Doom. I live for Doom, especially since there aren't many to uphold the legacy. I've been making Doom levels since 1996, and alot of those levels have made me popular to my peers. A prime example is The Sewers of Death. This level redefined the way Doom should be, but that's another story ;)

I've played alot of 3rd person Doom levels, and I can finally say most of them are pure sh*t. I don't say that because I'm arrogant, but because its true. THe majority of the Doom population want to make a level, just like all HL players want to make a CS clone. And anyone who released their first map... is a retard :D
My first map was a box... and who the hell wants to deathmatch in a box?

Heh, well, I've been making levels for a long time and I've released some of what I think Doom .wads should be like. Here I go rambling about my levels again, but I've spent more than 20 hours (not including breaks) on most of them. I make them detailed, even so much that certain Ports can't handle them.
The largest level, so far, is The Sewers of Death v7.0 at 2154 Linedefs, and 3479 Sidedefs. Second place goes to Union Station at 2220 Linedefs and 3432 Sidedefs.

Hope all this interested you. :)
Peace out...

Good karma+1 vote
EarthQuake
EarthQuake - - 17 comments

I find this drawing hilarious... can you see it too? :P

Good karma+1 vote
EarthQuake
EarthQuake - - 17 comments @ Team Happeh Mod

How long before we can see some horrifyingly gruesome teletubby screenshots? :O

Good karma+1 vote
EarthQuake
EarthQuake - - 17 comments @ EarthQuake

I hope :o

Good karma+1 vote
EarthQuake
EarthQuake - - 17 comments @ Doom

SeienAbunae: Heh, would you believe me if i said I downloaded a Quake font, made it red, and put it out of focus?

Good karma+3 votes
EarthQuake
EarthQuake - - 17 comments @ Doom

I am probably one of the few Doom Enthusiasts who still plays with the original Doom95 engine. I've been making levels for Doom since about 1997. If anyone would like to see any of my levels, there are available for download at my website.

By the way, I agree that the screen shots should not have been taken from another source port.

Good karma+3 votes
EarthQuake
EarthQuake - - 17 comments @ Bumper Cars

I seriously cannot wait for this mod.

I was talking to Grozzler, and he said that some of you were considering my idea of the football/sports game mode. Is that true? :D

Good karma+1 vote
EarthQuake
EarthQuake - - 17 comments @ Team Happeh Mod

a Domokun!!!!!

Good karma+1 vote