The files seem the same as the ones I downloaded back in 2015. Is this an error of assumption on my part or am I correct?
The files seem the same as the ones I downloaded back in 2015. Is this an error of assumption on my part or am I correct?
I hope to GOD this patch fixes the broken-*** detection rating for detector units. It was way too short before. Fighting against CSM is like fighting an army of ghosts because my psykers can't detect the enemy unless they're close enough to him to smell his aftershave.
Are multiplayer servers working yet?
Are the Fanmade Addons compatible with this or did you guys finally include them into the base game?
So does the Daemons mod no longer work with this version?
Do all the versions work for multiplayer, assuming everyone involved has the same patch?
My friend is having an issue where when he runs this mod it says, "Failed to initialize requested game." He's using a Steam version and has all the other mods downloaded. What could fix this problem?
Does this not work for Black Templars or the Dark Angels mod?
I can't open it in Notepad just by clicking on it. I have to open Notepad and open the program that way. Will that create any complications in trying to make the combiner work?
For this mod. Not Codex. I'm here because I couldn't get freaking Codex's race combiner to work so I'm exploring other options.
I keep following these instructions exactly. But the races are not adding in.
NOTE: We are using Steam versions of the game.
Somebody better tell me what that awesome song playing during the installation is.
So I have a Steam version of the game, just so you know for technical purposes.
I seem to have installed everything correctly according to what each moddb page told me to do for Daemons/Nids/InquisitionDaemonhunt. However, no matter what I do, Tyranids and Daemons are unavailable to me in UA. The mods on their own work just fine, but the races don't seem to merge into UA. I tried manually putting things in their right folders even - nothing. Then I undid all that and put everything back as it should have been - still no dice.
Could one, perhaps, combine race mods with UA the same way you can with Codex if you can't combine UA with Codex? That seems one possible work-around.
Whoops! Accidentally posted without logging in. But yeah, can I combine mods with UA like I can with codex so I can have lots of sexy custom races?
Is this version compatible with the UA mod?
So would this mod work with, say, some of the other Soulstorm mods such as Black Templars, Steel Legion, Dark Angels, etc.? Or do those mods interfere with the files in some way by replacing pre-existing factions with those others? I know Black Templars puts in the BT as their own faction and doesn't replace the Space Marines but I don't know about the others.
DivinusWashington
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