Deadly anomalies, dangerous mutants, anarchists AND bandits. None of them will stop Duty on its triumphant march towards saving the planet!

Comment History  (0 - 30 of 71)
Duty_Guy
Duty_Guy - - 71 comments @ Fixed Vanilla Models & Textures

As you already said, I meant one of those models with the letter and "_beret" at the end.

I also agree with your point about not fixing some of the bad models, they're probably not worth your time.

Good karma+1 vote
Duty_Guy
Duty_Guy - - 71 comments @ Fixed Vanilla Models & Textures

I believe that the new update broke the goggles on "stalker_soldier_2". It looks like this on freshly installed Anomaly while playing on DX10:
Imgur.com

Good karma+1 vote
Duty_Guy
Duty_Guy - - 71 comments @ AtmosFear for Call of Pripyat

Would it still be possible to release the SDK objects from Absolute Nature 4 on Moddb?

Good karma+1 vote
Duty_Guy
Duty_Guy - - 71 comments @ JSRS Sound Mod 5.0a Preview for 1.5.2

Don't know about you but I always just turn my volume down.

Good karma-3 votes
Duty_Guy
Duty_Guy - - 71 comments @ Fixed Vanilla Models & Textures

I found out that the model „stalker_bandit1b _mask“ (and „1c“ iirc) uses the wrong torso texture from the corresponding „1a“ variant. I believe that there might be more of these unintended texture swaps among the leather jacket bandits.

Also, is there any difference between duplicate models, e.g. like different damage values? Duty has multiple skat models that are the same.

Good karma+1 vote
Duty_Guy
Duty_Guy - - 71 comments @ Fixed Vanilla Models & Textures

I switched from DX10 to DX11 and turned on tessellation. Shoulders are now normal but at the same time it makes the gas tanks and leg pouches on (probably all) NPCs look inflated.

Imgur.com

I'll probably stay on DX10 without Tessellation.

Good karma+2 votes
Duty_Guy
Duty_Guy - - 71 comments @ Fixed Vanilla Models & Textures

Found an oversight on the following model iirc: ecolog_guard

Imgur.com

It looks like the model has partially a wrong bump map (looks like the one from the sunrise suit or the skat suit) on its shoulders, which causes this weird effect.I hope that it's somewhat visible on my screenshots.

Good karma+2 votes
Duty_Guy
Duty_Guy - - 71 comments @ Dynamic Anomalies Overhaul - Patch FR

I think that it would be better, if you could upload all your translations in one addon and update it with new translations. All of those French versions clog up the addon section currently.

Good karma0 votes
Duty_Guy
Duty_Guy - - 71 comments @ [1.5.2/1.5.1] Dynamic Anomalies Overhaul (DAO) (UPDATE 25)

Fair enough, I looked what has been changed between those version and I found out that Drx changed only one line inside the script (I believe it had something to do with disabling the generators in warlab or something). So it shouldn't really make that much of a difference.

Good karma+2 votes
Duty_Guy
Duty_Guy - - 71 comments @ [1.5.2/1.5.1] Dynamic Anomalies Overhaul (DAO) (UPDATE 25)

Looks really nice and I love the fact that some of the anomalies add positive effects.

Also, is the mod based on the dynamic anomalies script from Call of the Zone? Because it seems that you have used the 2.1 version instead of the newer 2.2 one from his own continuation in CotZ after looking into the "drx_da_main" script file and comparing them.

Good karma+1 vote
Duty_Guy
Duty_Guy - - 71 comments @ Original Weapon Renewal 3 (unofficial v.10) [CoC 1.4.22]

Sorry for the late reply. I will upload this to CotZ addon page after the final update, which should fix the last critical errors on some models (like seeing through nimbles svd handguard back that connects to the main body of the gun).

The bad thing is that I currently have little to no time to do it because of real life stuff. I also wanted to get into fixing models myself, after PYP did all those fixes for the older updates. So don't expect anything right now.

Good karma+2 votes
Duty_Guy
Duty_Guy - - 71 comments @ ULLP 2 [1.4.22 only]

Getting a stack trace when I enter the added apartment with radio music in Limansk.

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 189
[error]Description : fatal error
[error]Arguments : LUA error: ....e.r. call of chernobyl\gamedata\scripts\xr_logic.script:412: attempt to call a nil value

Good karma+1 vote
Duty_Guy
Duty_Guy - - 71 comments @ [FVM] Nosorog/Rhino Overhaul

Looks outstanding, I love how the different elements from other suits were blended together. The head fits the vanilla style really well (at least in my opinion).

The helmet also reminds me of some of the headgear used by the liquidators.

Good karma+6 votes
Duty_Guy
Duty_Guy - - 71 comments @ ULLP 2 [1.4.22 only]

I love the added building interiors in the CNPP level. I'm looking forward for the next version.

Do you also plan to include 2C.LiryC's updated objects (like the added rooms in CoP Pripyat or the fixed Duty HQ)?

Good karma+3 votes
Duty_Guy
Duty_Guy - - 71 comments @ Original Weapon Restoration Mod (WIP)

Fair enough, good luck with this adaptation for Anomaly.

Good karma+2 votes
Duty_Guy
Duty_Guy - - 71 comments @ Original Weapon Restoration Mod (WIP)

It would have been a better idea to post this mod under the "addon" section on the Anomaly mod page.

Good karma+3 votes
Duty_Guy
Duty_Guy - - 71 comments @ [2.0.2] Body Health System Redux

What's the difference between the normal text based version and the text based one for VODIS (,which is also I guess for the other two, like Old Dog, too?).

Good karma+1 vote
Duty_Guy
Duty_Guy - - 71 comments @ Original Weapon Renewal 3 (unofficial v.10) [CoC 1.4.22]

The good news: I made him like you wanted. He doesn't have other random items inside his trade window and he won't by anything from you. Also, he sells other weapons, e.g. Zulus PKM or Streloks SIG 550, that you couldn't normaly get in CoC (besides using the debug menu, or by playing with the lost to the zone storyline addon and killing the NPCs).

The bad news: It seems like he does not sell a few weapons. It's Snag's Ak-74u and the Desert Eagle variant, that are missing right now, iirc. I really don't know what the causes might be at the moment.

I will still release it with the next version as an addon, but it might be incompatible out of the box with many other mods, so you might have to merge it.

Good karma+2 votes
Duty_Guy
Duty_Guy - - 71 comments @ Original Weapon Renewal 3 (unofficial v.10) [CoC 1.4.22]

The mod currently uses the russian vanilla descriptions of CoC, because it lacks a proper russian localization. I would need someone, who could do a proper localization of "st_items_weapons.xml", instead of a rough machine translation.

Good karma+3 votes
Duty_Guy
Duty_Guy - - 71 comments @ Original Weapon Renewal 3 (unofficial v.10) [CoC 1.4.22]

I might look into that, and make it as an optional feature. But don't expect it.

Good karma+2 votes
Duty_Guy
Duty_Guy - - 71 comments @ Original Weapon Renewal 3 (unofficial v.10) [CoC 1.4.22]

Have you any other mods installed?

Edit: Your Savegame could be not compatible with this version of OWR, because the vog-25p has been deleted. Is the game also crashing, when you start a completely new game with a new character?

Good karma+2 votes
Duty_Guy
Duty_Guy - - 71 comments @ Super Fast Spawntimes 3 in-game Hours / 18 real life Minutes

It would be better, if you would put all you three mods into one file, instead of flooding the addon section with multiple versions of this mod.

Good karma+6 votes
Duty_Guy
Duty_Guy - - 71 comments @ O.L.D. D.O.G. HUD - Old Dog HUD - Traditional & Classic HUD

Finally a HUD that actually looks and feels like a standard stalker HUD. I always hated how everything floats in anomaly's HUD.

Good karma+2 votes
Duty_Guy
Duty_Guy - - 71 comments @ CoC 1.5 R7+Unofficial Patch All-In-One Repack Reupload

Is this version build upon the 32 or the 64-bit fork?

Good karma+1 vote
Duty_Guy
Duty_Guy - - 71 comments @ Galactic Map Background

This is brilliant. Good luck with further development.

Good karma+2 votes
Duty_Guy
Duty_Guy - - 71 comments @ Campaign Commander

Stop begging everyone to make a seperate GoG version.

Good karma+6 votes
Duty_Guy
Duty_Guy - - 71 comments @ Star Wars Battlefront II: The Thrawn Trilogy

It's still in development I believe. We just have to be patient.

Good karma+2 votes
Duty_Guy
Duty_Guy - - 71 comments @ Unofficial Forces of Corruption Patch (UFoCP)

It's nice to see this patch getting released on Moddb and to have older versions archived here.

Good karma+3 votes
Duty_Guy
Duty_Guy - - 71 comments @ Yuuzhan Vong at War

Is the aftermath gamemode, which was mentioned in the article from 30th of July in 2018, scrapped or is it going to be introduced with the Vong on Halloween?

Good karma+1 vote
Duty_Guy
Duty_Guy - - 71 comments @ Rise of the Mandalorians

Does it make a difference if a map is being made in the directory of the Gog version, instead of the steam version?

Good karma+2 votes