For those that do not know me I am an die hard Halo fan. When I am not playing Medieval 2, WiC, or Halo 3 I am working on my mod, Broken Arrow, which will be the first vietnam era RTS game ever created, so on behalf of the team I would like to say we are really excited. :) If you would like to join the mod please contact me at my email above or by PM.

Comment History  (0 - 30 of 333)
dud_doodoo
dud_doodoo - - 333 comments @ Archer Effects Test

Looks wayy better!

Good karma+3 votes
dud_doodoo
dud_doodoo - - 333 comments @ Imperial Splendour: Liberation of Kashyyyk

Status update? This looks great. What are your plans for the campaign map? Can the map model actually be changed unlike in the games since empire?

Good karma+1 vote
dud_doodoo
dud_doodoo - - 333 comments @ Men of War: Combat Evolved

OMG YES. Perfectly captures the feel of the original, I hope to see this continue.

Good karma+1 vote
dud_doodoo
dud_doodoo - - 333 comments @ Marines

Oorah! But why does that M4 have a bipod?

Good karma+1 vote
dud_doodoo
dud_doodoo - - 333 comments @ Covenant Dance

******* love it.

Good karma+1 vote
dud_doodoo
dud_doodoo - - 333 comments @ ODST or Marine? Rocket Warthog or Gauss Warthog? Oh the choices we can make.

They were awesome, and unique. I like the idea.

Good karma+2 votes
dud_doodoo
dud_doodoo - - 333 comments @ ODST or Marine? Rocket Warthog or Gauss Warthog? Oh the choices we can make.

I would take things a step further than mere separation of units between Marines and ODSTs. Helljumpers are special forces, so it would make no sense for the player to use Marines early in the game and then switch production to ODSTs once he unlocks the prerequisite technologies. (which is what happens in nearly all RTS games, the player will stop producing the inferior unit if an all around better one becomes available) I also think that producing them at a barracks doesn't put enough emphasis on the fact that their job is to drop from orbit. My suggestion would be to not make them available at the barracks at all, but after a simple tech upgrade you can call them down as a special ability. Of course this ability would have a fast recharge rate so while they aren't going to be your main infantry force (the main body of your infantry being ODSTs would be ridiculous, which is what would happen) they will still make up a significant part of it. Personally I think they should be given battle rifles with maybe one shotgun in the squad.

The warthog variants should be separate units. The LAAG (chaingun) should be most effective against infantry while the rocket hog should be more effective against vehicles and aircraft. The rocket hog should be more expensive, and later in the game you could upgrade it to a gauss. The gauss should be all around better than the rocket hog but still not quite as effective against infantry as the LAAG, while coming at a much higher price. This ensures that the player still has some incentive to build the lAAG later in the game. The APC hog from Halo 3 would also be interesting to include.

Good karma+5 votes
dud_doodoo
dud_doodoo - - 333 comments @ Tank destruction system prototype.

I love it, don't tone it down. Lots of fireworks :D

Good karma+2 votes
dud_doodoo
dud_doodoo - - 333 comments @ broadswordWIP

Good job on the model! Personally I didn't really like this design, it doesn't look very UNSC. Much like the pelican with the soviet-esque bubble cockpit.

Good karma+2 votes
dud_doodoo
dud_doodoo - - 333 comments @ UNSC Combat Cyclops

Criticism is important for all artistic, professional, and recreational works. While it is essential that we show modders our appreciation and support through positive feedback, criticism is constructive and grants them a new perspective from their fan base. Should they choose to consider it, these opinions (if reasonable and educated, not impolite or insulting) can help them improve their work. If I didn't support this mod I wouldn't care to give an opinion. Giving negative feedback for a particular item in no way implies that I don't like the mod. I point out issues about my country all the time, but moving is not the next logical option. If the developers didn't give a **** about the fanbase then this mod would not be on moddb. Your comments would be equally as unimportant. Of course it is their mod. I'm not telling them what to do, simply offering my opinion, and I will continue to supply my honest opinion for a mod I follow and support. It's up to them if they want to consider it or not.

I should ALSO mention that typing with CAPS LOCK ON does NOT add any substance to your post. It ACTUALLY just makes you look like a ******** who CAN'T MAKE A POINT WITHOUT IT.

Good karma+3 votes
dud_doodoo
dud_doodoo - - 333 comments @ Your world will burn...

Oh. Oh dude.

More burning worlds, please.

Good karma+2 votes
dud_doodoo
dud_doodoo - - 333 comments @ Irborne assault with tanks

Shaping up surprisingly well! The speed of this mod is impressive and I hope to see your progress continue

Good karma+6 votes
dud_doodoo
dud_doodoo - - 333 comments @ UNSC Combat Cyclops

I've examined the picture thoroughly, and I admire the time and effort the modeller put into this. The UNSC arsenal is surprisingly conventional for a series taking place 500 years into the future. This was intentional, a deliberate point in the design of Halo: that weapons and vehicles of the UNSC mimic a modern arsenal. Bungie wanted them to feel like humanity as we know it. Jeeps, tanks, dropships, fighters, automatic rifles, burst rifles, sniper rifles, rocket launchers, shotguns, etc. Sure there were a few departures from this at one time or another. The spartan laser for example: a futuristic weapon that fills the familiar role of anti vehicle. A mech has no combat role that couldn't be better filled with another existing vehicle. It is an outlandish concept that exists for no other purpose than to look cool. I have nothing against mechs, but they are out of place in the UNSC and do not belong in Halo. If you disagree you're welcome to make your point, but don't respond to criticism by calling me dumb and saying it's awesome.

Good karma+5 votes
dud_doodoo
dud_doodoo - - 333 comments @ UNSC Combat Cyclops

Ugh..noooo, why would you do this? The worst thing to come out of Halo Wars. The mantis is more tolerable at least.

Good karma-4 votes
dud_doodoo
dud_doodoo - - 333 comments @ Reprisal

My favorite MAC particle fx of all time I must say.

Good karma+2 votes
dud_doodoo
dud_doodoo - - 333 comments @ The Covenant are coming

All covenant ships have that sort of whale style.

Good karma+3 votes
dud_doodoo
dud_doodoo - - 333 comments @ UNSC Mammoth

But your opinion didn't affect its size in Halo 4. This looks about right.

Good karma+6 votes
dud_doodoo
dud_doodoo - - 333 comments @ Shock & Awe in the Desert

Where's the armor?

Good karma+1 vote
dud_doodoo
dud_doodoo - - 333 comments @ Frigate Re-textured

There's a whole lot of sex in this picture

Good karma-1 votes
dud_doodoo
dud_doodoo - - 333 comments @ MW Mod 3 Trailer - Three Year Anniversary

I love the complexity and amount of work you put into this mod, its far beyond me. I have to say though I can't remember the last time there was any sort of media or video displaying anything besides missiles, missiles, exploding missiles, missiles shooting down other missiles, planes shooting down missiles, ground units shooting down missiles, missiles shooting down planes, missiles shooting destroying ground units, etc etc. The mechanics behind it all are truly fascinating, but it would be nice to see something else from the mod other than missile footage :D

Good karma+4 votes
dud_doodoo
dud_doodoo - - 333 comments @ UNSC Rhino

This should be artillery as originally intended.

Good karma+3 votes
dud_doodoo
dud_doodoo - - 333 comments @ Campaign Commander

Halo Wars was ******* terrible, and that's coming from one of its most dedicated fans during development. The gap between the 2007 demo and the final product is...depressing.

Good karma+2 votes
dud_doodoo
dud_doodoo - - 333 comments @ Super Carrier (current WIP)

Looks like one of Velo's models too. Can't wait to see it finished.

Good karma+1 vote
dud_doodoo
dud_doodoo - - 333 comments @ HaloRTS: The Final Update.

How many times have I heard of a mod team losing their assets to a computer failure? Perhaps the modding community needs to invest in backup servers

Good karma+5 votes
dud_doodoo
dud_doodoo - - 333 comments @ Zero Hour : Human-Covenant War

I was always impressed at how well Halogen captured the essence of the universe. The atmosphere feels more like Halo than some of the more recent Bungie games...

Good karma+2 votes
dud_doodoo
dud_doodoo - - 333 comments @ Halcyon-Class Refit

You've always been adamantly opposed to the design but in all honesty I don't mind the Reach variant at all...cannons that big are clearly meant for ship to ship combat. Archers can be destroyed by point defense and it's unrealistic to rely on the MAC for all heavy fighting, especially if you're up against numerous smaller ships.

Good karma+1 vote
dud_doodoo
dud_doodoo - - 333 comments @ M850 Grizzly

**** Halo Wars.

Good karma-3 votes
dud_doodoo
dud_doodoo - - 333 comments @ Gyges repair drone

I demand something covenant :3

Good karma+4 votes
dud_doodoo
dud_doodoo - - 333 comments @ UNSC Talos escort cruiser

You really like the marathon look but you haven't even made it yet :p Also

Y U NO SEXY RENDER

Good karma+1 vote
dud_doodoo
dud_doodoo - - 333 comments @ New Water Textures (and secrets)

Instead of doing your own you should just hit up this guy.

Moddb.com

Not to say it doesn't look good though. Good work :D Halogen ftw

Good karma+1 vote