Stuff I do: Mapping (Source/Goldsrc), Composing (Ambient/Dark-Ambient/Moody/Melancholic)
Hahaha memes and irony so funi
alexa play this mexican song
Applause, the puzzles in this game are super well thought out. The ambience was great, the music nice and the VO superb.
Had loads of fun with this one.
Can't say I saw what others have seen in this.
The difficulty is well balanced so thats a welcome +.
The lighting is really off
The mapping bland and uninspired
It just feels that too many inspirations got put into these maps, ending in this puddle that doesn't mix well together.
Art 2016:
Classical music
Walk and "USE"
Some 0815 "emotional" story
This is absolute non-art for hipsters.
First feeling I had: Damn this mods gets so much of the oldschool HL Mod Design Philosophy right, I feel as if They Hunger just came out. Awesome.
Then the intro was over and the horror started.
As much as this mod gets right in terms of Goldsrc Map Design, as much it does also get wrong.
Every wood surface makes the func_breakable sound, this wouldn't be a problem if some crates actually open after 10 seconds of bashing onto them. This ends in plenty of time wasted in trying what crates actually break and which don't, since there is absolutely no consistency.
Light never leads the way, overall light design is absolutely horrendous in some areas, being more eye-rapey than actual moody.
Combat didn't feel fun at all, some enemies lash out way too much damage, there also wasn't enough health scattered around, I barely found 1 HP item after a few levels in. (inb4 "ueh you didn't look enough", it's just bad map design)
The charme of the mod sure is great, the voice-acting fantastic, also like the overall flair of it all. The gameplay and mapdesign (enemy placement, item placement, the func_breakable sounds being slapped onto everything, no good lighting) absolutely break the experience for me.