Great job! Worth checking out this mod!
Great job! Worth checking out this mod!
Дружище, тут англоязычная аудитория, потрудись переводить на английский.
My friend, this is an English-speaking audience, take the trouble to translate into English.
I downloaded this addon, there are two files, both affect the dynamic spawn of anomalies. I didn't understand the code in detail, so I can't say more. I have not installed it yet.
And Russians also say "thank you" when they get something for free. So, by the way.
Unfortunately, the problem is that additional weapon breakdowns are registered in the game engine, and not only in this file. Therefore, any interactions with this file either do nothing or lead to crashes.
If you want to slow down breakage as a percentage, adjust the stats of the ammo. If you slow down the occurrence of additional breakdowns - alas, in version 0.98b it does not work as we wish.
Yep, that's I am. Who made addon Dead Air by Dragomir. Here you can find a Russian pack of addons to dead air. Ap-pro.ru
And yes, in my addon are some text change, about items, dialogs (a litle) and others.
You can play it, if you wish(actual version is cool), but work on addon is still in progress.
I made this for 0.98b, original, as a basis.
In my assembly, the description of items has been changed and the dialogues have been slightly tweaked. There are 10 files in total, maybe a little more. I think it won't be very difficult to do it. But in any case, someone else can do it.
Lol )
It's my pleasure )
Thanks for the addon, i adopt it for my other addons and very happy!
I have been struggling with this problem for a very long time! Thank you very much for the fix!
And what about knife%? If i loot all, will it damage knife equal? And what if knife have 11%/100% and i loot few items?
Большое спасибо за благодарность в конце описания, очень приятно :)
*пошел адаптировать под свою сборку.
Все, увидел выше, скачал. Спасибо.
Добрый человек, можешь выложить эту правку отдельно? Ну или скажи, где ковырять, я у себя сделаю.
You need use deadair unpacker - find it in google.
then - gamedata/configs/alife.ltx
in that file find time_factor and correct it as you wish.
but if you slow down a time, you must understand, that some gameplay process will slow to, how to fix it all - learn/look information in web.
i find this difference in stalker trade without money, with NPC.
i find that the price of some ammo is low, for example 9x39 1 ammo cost only 30, when in original DA it costs 100.
weapons.ltx file.
are you shure that the other files is from 0.98b? its sems like you changing and working with the files from some mod, not with the original DA.
i changed for myself, but when i addoptet it, i found it and note it here, for you and others.
i can make icons better in photoshop for example, if you interested. your mod is very very cool for dead air.
i will be wait, thks
download it one more time.
itms_manager.ltx
if db.actor:has_info("perk_butcher") then
koef = koef+0.25
end
this code is yours
for i = 1, max_ammo do
local ammo = ammo_list[math.random(#ammo_list)]
if (ammo) then
create_ammo(ammo,db.actor:position(),db.actor:level_vertex_id(),db.actor:game_vertex_id(),0,1)
and this too.
it is not original dead air code
You also decrease ammo frox old boxes and increase chans of mutant part drop from bucher perk.
Not cool.
But thks, i addopt you mod for my own and go to play )
upd.
i cant add ammo 12mm from inventory to shutgun in weapon slot.
can i fix it in some way? Its important for gamepay.
A bit cheaty, do you not find? over 100 coins can fall cartridges of several thousand.
I offer you this version of the script.
if (ammo) then
local ammo_rand = math.random(1,5)
create_ammo (ammo,db.actor:position(), db.actor:level_vertex_id(), db.actor:game_vertex_id(), 0,ammo_rand)
Then each type of ammo also drops randomly.
Dragomir3777
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