This file *should* stop Petrenko and Voronin from wandering off towards Agroprom after week eight. They should stay in the Bar from now on.
I stumbled over this file whilst searching for something completely different. And having worked with the smart-terrains a bit more lately, many things started to make sense.
The only changes to this file are two script-triggers which were time sensitive and have been removed.
I'm not a 100% sure where the DA devs intended to send the Duty leaders but they would *always* end up in the Agroprom tunnel that seemingly leads to the Garbage. Which usually ends with their early demise since the tunnel is quite an active spawn-zone for mutants.
This fix has received minimal testing! ( I didn't even check myself if it is working or not but the script-triggers where so obvious once I knew what to look for.)
Please report any oddities that might arise e.g. NPCs being in places they shouldn't be.
How to install:
- drop the included gamedata folder into your DA main directory
How to uninstall:
- remove/delete "squad_descr_bar.ltx" from gamedata/configs/misc
Side note: This will not make Petrenko and Voronin respawn.
Have a good one