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9

Imperial Fists

Mod review

This is undoubtedly an excellent mod! Impressive voice acting, perfectly hand-crafted models and custom animations, lots of unit variety (you can pick from 7 different relic units!) and the ability to recruit the Praetorian of Terra himself!

The Imperial Fists are not my favorite chapter, that goes to the Iron hands, but this is definitely a mod that's worth checking out (unless you're a die hard Iron Warriors fan, you can bugger off.) I guarantee you won't regret the experience.

Now i do have a couple of suggestions for the team to consider which i feel would be welcome additions.

The Imperial Fists Librarian (apart from voice acting and one unique ability which acts like smite) isn't much different from vanilla. He could definitely use a few more abilities especially when you consider the fact that IF librarians has access to six unique psychic powers only available to them. Let's give the Salamanders librarian a run for his money! Take Stonebane for example which summons a literal etheric hammer in the user's grip which can crush just about anything or The Golden Son which transforms the librarian into a radiant figure infused with the power and nobility of Rogal Dorn! Sounds like pure awesomeness to me and would love to see these abilities in game. Not entirely necessary though. :p

There is one asset that's kind of missing from being able to fully fortify my base and that is a void shield generator. It would basically act the same as the Tau shield generator in UA, increasing ranged resistance and making units immune to knockback, but at the cost of making units more vulnerable to melee damage. It would definitely be a tier four structure.

Now i want to talk a little about balance.

I haven't played enough matches to state things with complete accuracy but it seems like at the moment there are very few factions that can stand toe to toe with the Imperial Fists, especially late-game. Only the Emperor's Children and Daemonhunters (from what i've played) feels like a solid challenge for me to play against. Also they can apparently field "three" relic units at once at the movement? That feels a bit excessive imo.

But apart from that, everything else is...perfection. Kekoulis you have blown it out of the park once again!

10

Emperor's Children mod:For the Glory of Slaanesh!

Mod review - 2 agree

This is hands down one of the best race mods i've ever gotten to experience. The Emperor's Children are perfectly represented. Sonic weapons almost everywhere, perverse voice lines, sexy cultists/daemons, corrupted sisters and even Fulgrim himself! This has further solidified that Kekoulis is the most talented modder in the DoW 1 community. If it were not for him this mod wouldn't be as amazing as it is. Everyone should definitely give this mod a try, even if you prefer Khorne over Slaanesh.

9

DoW II: Codex Edition (Unofficial Continuation)

Mod review

A perfect balance between Elite and Vengeance of the blood ravens. Very fun and reasonably balanced while managing to stay fairly true to the fluff. The creator of the mod is quite nice and the Tau really play like they should now.

There's still some bugs and balance issues across the board, but not anything major from what i've noticed.

All in all this mod has a lot of potential and it's already pretty good. Definitely recommend giving it a try.

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