So I downloaded the latest version and still got the issue, but noticing you had mentioned reducing the cost of bureaucratic pops, I went into the mod files to see what was up.
You do realize that you set the pay rate for bureaucrats to be x100 the vanilla rate, right? That's what the "weight" part of the pop's income is.
That is, of course, absurd, because no country can afford to pay that and tax rates and such still seem to be within vanilla limits. I reset their pay grade to vanilla and voila! Things work as intended now. The game still needs time to jumpstart the economy but I'm no longer hemorrhaging ridiculous sums of money.
I'm not sure if it was an intentional change or not but clearly it doesn't seem to work. I haven't gotten the chance to play enough, so if this was a measure to try and regulate late-game economies (like, if income is inflated because pops earn more or something) than I would implement it in some kind of event file so that it triggers only after the economy has gotten off the ground, that way not every country starts with insane amounts of debt.
DoktorSoviet
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