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Comment History
Rexzi
Rexzi - - 5 comments @ Weapon Parts Overhaul for 1.5.1

If you did not read description, it was removed from traders completely.

It makes it too easy to repair parts and flip high-end weapons for big profit, now you either maintain your parts by cleaning it yourself or with technician, and if it drops too low to clean your option then is to use weapon repair kit or get the part replaced by technician.

If you want ez mode you can use MCM to lower the threshold that the technician will clean your parts for cheap instead of having to pay more to replace the parts.

Good karma+1 vote
Rexzi
Rexzi - - 5 comments @ Glowsticks

Can confirm this, you can reproduce this by equipping the blue glowstick with a handgun and look around in a circle until you can see the flickering on the shadow and side of the gun.

There are 4 areas in your view circumference where it starts to flicker: north, south, east and west

EDIT: apparently this is a common and normal shader bug in vanilla too, so unfortunately it's not the fault of the mod. The blue glowstick seem to be more noticeable with the flickering though, but it seem to do it with the other color as well if you look closely.

However I found a new bug, if you hold the glowstick and hold F for a bit (instead of tapping F) to pick something off the ground, that will cause a bug that will disable almost all of your inputs so you can't use inventory, aim, swap weapon, reload, etc.

Might have something to do with the hold F function to throw the glowstick causing this error. Only way to fix is to reload your save.

Good karma+4 votes
Rexzi
Rexzi - - 5 comments @ Quick Scope Equipping [1.5.1]

I made a quick patch for Weapon Parts Overhaul (using the guide in the description) if anyone wanna use it.

Gofile.io

Now both the "unjam" and "scope" equip function are in the keybinding UI

Good karma+1 vote
Rexzi
Rexzi - - 5 comments @ Bart's New Sorting Tabs V1.7 for 1.5.1 ONLY

Potential compatibility issue with Hollywood FX 2.0

Prntscr.com

Good karma+1 vote
Rexzi
Rexzi - - 5 comments @ Outfits affect movespeed

This only affect the player right? Would be cool if it could be applied to NPCs as well (but perhaps with different percentage modifier), might work really well in tandem with Grok's Ballistic Balance overhaul (makes heavy armor NPC be tankier and require AP ammo, but they move around bit more slowly, and vice versa).

Good karma+3 votes