Description

Adds Glowsticks to Anomaly (Based on Dead Air Assets) Hold the "use" key to throw them :)

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Glowsticks
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Lucy! Author
Lucy! - - 16 comments

[Changelog]

UPDATE 1
- Fixed a major bug, holding the "use" key on other devices no longer locks input
- Added a new addon; Cr3pis' Icons.

UPDATE 2
- Fixed a lot of issues regarding dropping, selling and throwing glowsticks
- Fixed heavy flickering on the blue glowstick
- Throwing should look a bit better
- Moved the glowstick hand a little closer to the camera
- Added glowsticks to the stash loot table
- Added throw force and throw key to the AMCM, thanks to Diphenhydramine-HCl
- Glowstick models should look smoother now, thanks to PYP

UPDATE 3
- New optional "HD Glowstick" model by Briggs (edited by Blackgrowl).
- New optional reposition by Cr3pis.
- Shader Fix (screens no longer change brightness if you show/hide your device or PDA) No more dark dropped Glowsticks! Optional patch for Enhanced Shaders and Color Grading included! Make sure to clear your shader cache!
- The addon no longer edits base game files! No need to make a Trader Overhaul compatibility patch, etc.
- Included artifax's Trader Autoinject to add the Glowsticks to trader stock, can safely be overwritten by his other addons.
- Added stash and dead body Loot chances to the AMCM.

UPDATE 4
- Small fix to improve stability.

UPDATE 5
- Fixed a crash when talking to Butcher in Garbage.

UPDATE 6
- Hopefully last update for now x(
- Added some missing files.
- New icons by Cr3pis!
- Improved the Enhanced Shaders patch, device screens are more readable now!
- Pack of New Devices patch now works as intended.

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ImSimClown
ImSimClown - - 68 comments

This is amazing. You even went the extra mile of letting us throw them if we want. This mod is gold.

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Diphenhydramine-HCl
Diphenhydramine-HCl - - 257 comments

I love it! The only minor thing is that the hud model seems to be quite far away compared to the pistols. But I guess that's a holdover from Dead Air right? Either way, the fact that they can be thrown and all have different strengths really makes this really useful. Just glowsticks woulda been enough for me, but useful glowsticks is even better.

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Dokkaebi
Dokkaebi - - 13 comments

Awesome mod. Will you port the lighter from Dead Air?

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Guest
Guest - - 691,184 comments

That would be absolutely amazing!

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Dark_Destroff
Dark_Destroff - - 37 comments

and also oil lamp

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SixHundredCorpses
SixHundredCorpses - - 122 comments

Holy ****, I was just thinking about how cool it would be to have glowsticks in Anomaly! Thanks for the mod!

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Guest
Guest - - 691,184 comments

Authors, thank you, you are beautiful! Waiting for the lighter!!

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sgt.lazlow
sgt.lazlow - - 11 comments

I have been waiting for glowstick/flares since the inception of anomaly !!!

You make my wish granted just like the shining crystal clear monolith inside Reactor #4 !!!

My applause for you !!!!!!

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Dedeedo
Dedeedo - - 6 comments

Based mod.

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maxi666
maxi666 - - 135 comments

(buried)

А скрипт расписали, будто это супер стратегическая фича, зачем изобретать велосипед, когда у dead air есть два похожих скрипта и буквально 5 строчек там и там, зачем всё так усложнять.

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Cr3pis
Cr3pis - - 296 comments

punjabi sex virus

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[𝚛𝚞𝚋𝚢]
[𝚛𝚞𝚋𝚢] - - 606 comments

Most likely, yes.

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HansFr1tz
HansFr1tz - - 54 comments

but it said Punjabi no virus

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bvcx
bvcx - - 2,171 comments

О, диванный эксперт подъехал. Альфа моддер и супер программист, который точно знает как сделать лучше чем девелопер Аномали.

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accolyte1022
accolyte1022 - - 600 comments

Lol, the internet will internet.

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KronQ
KronQ - - 279 comments

The glowsticks share the same bug with other glowing objects that got introduced into Anomaly with the 3D PDA. Once you throw them, unless you have PDA or something under the O key equipped, the sticks themselves are dimmed and barely visible (when PDA is inactive the game turns off glowing for the PDA screen and every other glowing object, like TVs and such). The light aura still exists though, so the glowsticks are usable at least. Still, does anyone know how to fix this bug?
Here's screen comparison to show what I'm talking about.
I.imgur.com

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Guest
Guest - - 691,184 comments

I confirm there is such a problem

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Deathbringer228
Deathbringer228 - - 95 comments

Same ****

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Guest
Guest - - 691,184 comments

the problem is still not resolved

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Diphenhydramine-HCl
Diphenhydramine-HCl - - 257 comments

Hey, I made a patch that extends the MCM menu, adding throwing distance as option and allowing to chose different keybinds for throwing. The changes/additions are all commented as "dph patch", for easy merging. Feel free to use it. No Russian translation yet though.

Pastebin.com
Pastebin.com

EDIT: Oops, made a mistake while copying things over -- you'll have to delete line 243 for things to work correctly!

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ImSimClown
ImSimClown - - 68 comments

This is awesome thank you so much for improving this already awesome mod! <3

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HULKHOD3N
HULKHOD3N - - 4 comments

Fantastic mod, thanks a lot guys!

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Deathbringer228
Deathbringer228 - - 95 comments

Blue glowstick have fast shadow flicker on hands and weapon. Tested on fresh vanilla.

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Rexzi
Rexzi - - 5 comments

Can confirm this, you can reproduce this by equipping the blue glowstick with a handgun and look around in a circle until you can see the flickering on the shadow and side of the gun.

There are 4 areas in your view circumference where it starts to flicker: north, south, east and west

EDIT: apparently this is a common and normal shader bug in vanilla too, so unfortunately it's not the fault of the mod. The blue glowstick seem to be more noticeable with the flickering though, but it seem to do it with the other color as well if you look closely.

However I found a new bug, if you hold the glowstick and hold F for a bit (instead of tapping F) to pick something off the ground, that will cause a bug that will disable almost all of your inputs so you can't use inventory, aim, swap weapon, reload, etc.

Might have something to do with the hold F function to throw the glowstick causing this error. Only way to fix is to reload your save.

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Deathbringer228
Deathbringer228 - - 95 comments

Yes, this.

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LVutner
LVutner - - 766 comments

sex

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Greshnik34
Greshnik34 - - 14 comments

Жаль, что они пропадают потому что в ДА они бесконечные как и керосиновая лампа. А так да классно что проделали такую работу, всегда нравилось в ДА обустраивать свою базу таким освещением. Особенно когда в ДА шел 50 или 60 день в Зоне, когда сталкеров очень мало, а мутантов очень много становится и такое чувство, что играешь в ПВ.

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Hazura
Hazura - - 54 comments

will this affect shaders when i rearrange my mods?

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Diphenhydramine-HCl
Diphenhydramine-HCl - - 257 comments

No, generally only if an addon has files in the directory "gamedata/shaders" do you need to worry about that.

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Guest
Guest - - 691,184 comments

It says it overwrites quite a bit of files used by BaS. Will I encounter any gamebreaking bugs if I play with both?

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KronQ
KronQ - - 279 comments

If you install BaS on top of the glowstick mod it should work, but you won't be able to buy them from traders and they won't be a part of your starting loadout. You'll have to look for them in stashes and on dead stalkers.

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gobravo
gobravo - - 144 comments

I think it should be like a grenade.

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SamcioPamcio
SamcioPamcio - - 26 comments

THANK YOU
THANK YOU
THAAAAAAAAAAANK YOUUUUUUU

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ImSimClown
ImSimClown - - 68 comments

Are they only supposed to have their "power" drained when equipped? Glowsticks don't really do that but i can imagine there's a good reason why it's set this way. Also would love to see an option added for another glowstick to not automatically be put into your hand from your inventory.

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King_Rediusz
King_Rediusz - - 161 comments

According to the internet,

"Whilst the molecules of the dye are always present in the solution, the hydrogen peroxide and the diphenyl oxalate are slowly used up by the reaction, until one runs out and the reaction ceases – and it’s at this point that the glow stick will stop emitting its glow."

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ImSimClown
ImSimClown - - 68 comments

weird bug, they can't be placed in stashes (even player made ones). Just drops them on the ground. Also tried just going into the arena with them and it drops them on spawn.

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King_Rediusz
King_Rediusz - - 161 comments

Great mod. Would be even greater if there was a trader overhaul patch!

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pocari_u
pocari_u - - 10 comments

”ate glowstick” (´~`)モグモグ


when fix shadow?

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GabeCPB0
GabeCPB0 - - 354 comments

The idea is excellent, but unfortunately, it doesn't work with "Mad Mags 1.5.1-15", which, in my humble opinion, is more important in priority, at least for those that enjoy "Anomaly Magazines".

Is a patch possible?

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King_Rediusz
King_Rediusz - - 161 comments

I just WinMerged it. It's only like 2 or 3 changes.

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CapitN_KANG
CapitN_KANG - - 39 comments

Special thanks for fixing the flashlight animation

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SoulforgedCRO
SoulforgedCRO - - 331 comments

I've installed your mod via MO2 on clean Anomaly installation. The only other mod I currently have is MCM, which successfully detects your addon. Also, when I start a new game, one glowstick is in my inventory.

Now, the issue is .... The throwing seems to be bugged:

1. I equip the glowstick (O)
2. My default use button is F
3. "Throw key" in MCM is set to "USE"

However, when I press/hold F, nothing happens? I can drop it from the inventory though.

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Noxilian
Noxilian - - 65 comments

Seems to be some initialization bug. Even though it's set in the MCM, you have to select the option and "set" it again (just click "Use" in the MCM dropdown). It works after doing this.

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SoulforgedCRO
SoulforgedCRO - - 331 comments

Thanks man, I'll try!

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TheWorstDude
TheWorstDude - - 81 comments

Thank you, dude!

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Thricee
Thricee - - 142 comments

Awesome, but I'm really not sure how I feel about the whole "Can't uninstall it safely" thing lol

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K0bik
K0bik - - 12 comments

When you try to talk to the trader (butcher) in the depot at the junkyard. The game is closing

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Lucy! Author
Lucy! - - 16 comments

thanks, fixed in update 5

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Guest
Guest - - 691,184 comments

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